Sorcery: Least Spells II
There's a lot of new spells in the new book. It will probably take twelve or so posts to convert them all. But at least I am motivated to do something!
Ack
Keywords: None.
Full Cost: 1 point.
Casting Roll: None.
Range: Unlimited.
Duration: Instantaneous.
When receiving a magical message, be
the channel one-way or two-way, this spell can be cast to send the sender the
proof that the message was received, and by whom. Spoofing is impossible.
Statistics: Ping
(Variant; Sorcery, -15%) [1].
Badger Paws
Keywords: None or Buff.
Full Cost: 1 or 19 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim the improved version.
Range: Self or 100 yards.
Duration: Indefinite or 90 minutes.
Subject can use their bare hands to dig
as if equipped with a shovel. See Digging
(p. B350) for speed.
The basic (1-point) version of this
spell benefits only the caster; it has an indefinite duration, which means it
must be maintained. The improved (19-point) version can affect anyone, works at
a distance, and does not need to be maintained; it has a fixed, lasting
duration.
Statistics:
The basic version is Burrower (Sorcery, -15%) [1]. The improved version is
Affliction 1 (HT; Advantage, Badger Paws, +10%; Extended Duration, 30x, +60%;
Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery,
-15%) [19]. Note: “Badger Paws” is Burrower
(Magical, -10%) [1].
Drama
Keywords: None.
Full Cost: 4 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
This spell acts like the Acting
skill (p. B174), but only allows counterfeiting one strong emotion: anger,
despair, fear, hate, joy, love, etc. Body Language and Detect Lies are useless
against Drama, but such spells as Aura or Sense Emotion work.
Statistics: Acting
(A) IQ [2] modified with Accessibility, Only to counterfeit strong emotions, -20%;
Cosmic, No die roll required, +100%, Sorcery, -15% for a final cost of 4
points.
Gargoyle Skin
Keywords: None or Buff.
Full Cost: 1 or 12 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim the improved version.
Range: Self or 100 yards.
Duration: Indefinite or 1 minute.
Subject’s skin acquires the
appearance of stone, giving +2 to Camouflage and Stealth when posed still and
unclad against a stony or rocky background. In addition, it gives +2 to Acting
to “impersonate” statuary!
The basic (1-point) version of this
spell benefits only the caster; it has an indefinite duration, which means it
must be maintained. The improved (12-point) version can affect anyone, works at
a distance, and does not need to be maintained; it has a fixed, lasting
duration.
Statistics:
The basic version is Limited Camouflage (Stone; Sorcery, -15%) [1]. The
improved version is Affliction 1 (HT; Advantage, Gargoyle Skin, +10%; Fixed Duration,
+0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Reduced Duration, 1/3,
-10%; Sorcery, -15%) [12]. Note: “Gargoyle
Skin” is Limited Camouflage (Stone; Magical, -10%) [1].
Pebble
Keywords: Missile, Obvious.
Full Cost: 1 point.
Casting Roll: None. Use Innate
Attack (Projectile) to hit.
Range: 50 yards.
Duration: Instantaneous.
You throw a small pebble at a single
target. Use Innate Attack (Projectile) to hit, applying normal range penalties.
It does not deal any damage, but nonetheless can be blocked. Useful to bring
attention.
Statistics: Crushing
Attack 1d (Blockable, -5%; No Blunt Trauma, -20%; No Knockback, -10%; No
Wounding, -50%; Reduced Range, 1/2, -10%; Sorcery, -15%) [1].
Sorcerous Signal
Keywords: None or Buff.
Full Cost: 4 or 12 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim the improved version.
Range: Self or 100 yards.
Duration: Instantaneous or 1 minute
(or until triggered).
Subject ignores the -3 for lack of
Cultural Familiarity (p. B23) for one
use of the Gesture skill (p. B198).
The basic (4-point) version of this
spell benefits only the caster; it has an instantaneous duration, which means that
each casting costs 1 FP. The improved (12-point) version can affect anyone and works
at a distance; it has a fixed, lasting duration of 1 minute during which the
subject can use the effect once.
Statistics:
The basic version is Xeno-Adaptability (Accessibility, Only for Gesture, -70%; Sorcery,
-15%) [4]. The improved version is Affliction 1 (HT; Advantage, Sorcerous
Signal, +10%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%;
Reduced Duration, 1/3, -10%; Sorcery, -15%) [12]. Note: “Sorcerous Signal” is Xeno-Adaptability (Accessibility, Only
for Gesture, -70%; Magical, -10%; Single Use, x1/5) [1].
Spotless Hands
Keywords: None or Buff.
Full Cost: 1 or 12 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim the improved version.
Range: Self or 100 yards.
Duration: Indefinite or 1 minute.
Subject can plant seeds, work clay,
or dig barehanded without getting filthy hands. Doesn’t repel anything but
“earth”.
The basic (1-point) version of this
spell benefits only the caster; it has an indefinite duration, which means it
must be maintained. The improved (12-point) version can affect anyone, works at
a distance, and does not need to be maintained; it has a fixed, lasting
duration.
Statistics:
The basic version is Shtick (Spotless Hands; Sorcery, -15%) [1]. The improved
version is Affliction 1 (HT; Advantage, Spotless Hands, +10%; Fixed Duration,
+0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Reduced Duration, 1/3,
-10%; Sorcery, -15%) [12]. Note: “Spotless
Hands” is Shtick (Spotless Hands; Magical, -10%) [1].
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