Wednesday 29 July 2020

Sorcery: Least Spells II

Sorcery: Least Spells II

There's a lot of new spells in the new book. It will probably take twelve or so posts to convert them all. But at least I am motivated to do something!

Ack
Keywords: None.
Full Cost: 1 point.
Casting Roll: None.
Range: Unlimited.
Duration: Instantaneous.

When receiving a magical message, be the channel one-way or two-way, this spell can be cast to send the sender the proof that the message was received, and by whom. Spoofing is impossible.
Statistics: Ping (Variant; Sorcery, -15%) [1].
   
Badger Paws
Keywords: None or Buff.
Full Cost: 1 or 19 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim the improved version.
Range: Self or 100 yards.
Duration: Indefinite or 90 minutes.

Subject can use their bare hands to dig as if equipped with a shovel. See Digging (p. B350) for speed.
The basic (1-point) version of this spell benefits only the caster; it has an indefinite duration, which means it must be maintained. The improved (19-point) version can affect anyone, works at a distance, and does not need to be maintained; it has a fixed, lasting duration.
Statistics: The basic version is Burrower (Sorcery, -15%) [1]. The improved version is Affliction 1 (HT; Advantage, Badger Paws, +10%; Extended Duration, 30x, +60%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [19]. Note: “Badger Paws” is Burrower (Magical, -10%) [1].

Drama
Keywords: None.
Full Cost: 4 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.

This spell acts like the Acting skill (p. B174), but only allows counterfeiting one strong emotion: anger, despair, fear, hate, joy, love, etc. Body Language and Detect Lies are useless against Drama, but such spells as Aura or Sense Emotion work.
Statistics: Acting (A) IQ [2] modified with Accessibility, Only to counterfeit strong emotions, -20%; Cosmic, No die roll required, +100%, Sorcery, -15% for a final cost of 4 points.
   
Gargoyle Skin
Keywords: None or Buff.
Full Cost: 1 or 12 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim the improved version.
Range: Self or 100 yards.
Duration: Indefinite or 1 minute.

Subject’s skin acquires the appearance of stone, giving +2 to Camouflage and Stealth when posed still and unclad against a stony or rocky background. In addition, it gives +2 to Acting to “impersonate” statuary!
The basic (1-point) version of this spell benefits only the caster; it has an indefinite duration, which means it must be maintained. The improved (12-point) version can affect anyone, works at a distance, and does not need to be maintained; it has a fixed, lasting duration.
Statistics: The basic version is Limited Camouflage (Stone; Sorcery, -15%) [1]. The improved version is Affliction 1 (HT; Advantage, Gargoyle Skin, +10%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Reduced Duration, 1/3, -10%; Sorcery, -15%) [12]. Note: “Gargoyle Skin” is Limited Camouflage (Stone; Magical, -10%) [1].

Pebble
Keywords: Missile, Obvious.
Full Cost: 1 point.
Casting Roll: None. Use Innate Attack (Projectile) to hit.
Range: 50 yards.
Duration: Instantaneous.

You throw a small pebble at a single target. Use Innate Attack (Projectile) to hit, applying normal range penalties. It does not deal any damage, but nonetheless can be blocked. Useful to bring attention.
Statistics: Crushing Attack 1d (Blockable, -5%; No Blunt Trauma, -20%; No Knockback, -10%; No Wounding, -50%; Reduced Range, 1/2, -10%; Sorcery, -15%) [1].

Sorcerous Signal
Keywords: None or Buff.
Full Cost: 4 or 12 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim the improved version.
Range: Self or 100 yards.
Duration: Instantaneous or 1 minute (or until triggered).

Subject ignores the -3 for lack of Cultural Familiarity (p. B23) for one use of the Gesture skill (p. B198).
The basic (4-point) version of this spell benefits only the caster; it has an instantaneous duration, which means that each casting costs 1 FP. The improved (12-point) version can affect anyone and works at a distance; it has a fixed, lasting duration of 1 minute during which the subject can use the effect once.
Statistics: The basic version is Xeno-Adaptability (Accessibility, Only for Gesture, -70%; Sorcery, -15%) [4]. The improved version is Affliction 1 (HT; Advantage, Sorcerous Signal, +10%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Reduced Duration, 1/3, -10%; Sorcery, -15%) [12]. Note: “Sorcerous Signal” is Xeno-Adaptability (Accessibility, Only for Gesture, -70%; Magical, -10%; Single Use, x1/5) [1].
  
Spotless Hands
Keywords: None or Buff.
Full Cost: 1 or 12 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim the improved version.
Range: Self or 100 yards.
Duration: Indefinite or 1 minute.

Subject can plant seeds, work clay, or dig barehanded without getting filthy hands. Doesn’t repel anything but “earth”.
The basic (1-point) version of this spell benefits only the caster; it has an indefinite duration, which means it must be maintained. The improved (12-point) version can affect anyone, works at a distance, and does not need to be maintained; it has a fixed, lasting duration.
Statistics: The basic version is Shtick (Spotless Hands; Sorcery, -15%) [1]. The improved version is Affliction 1 (HT; Advantage, Spotless Hands, +10%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Reduced Duration, 1/3, -10%; Sorcery, -15%) [12]. Note: “Spotless Hands” is Shtick (Spotless Hands; Magical, -10%) [1].



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