Saturday, 7 September 2019

Monsters: Zombies

Monsters: Zombies

Here we have the sample zombies from the Monster Manual made by applying the zombie lens to the appropriate templates.

 

Kobold Zombie [Monster Manual, page 266]

Typical Stats (-139 points)

ST:

6

HP:

10

Speed:

5.25

DX:

11

Will:

8

Move:

4

IQ:

8

Per:

8

 

 

HT:

10

FP:

N/A

SM:

-2

Dodge:

8

Parry:

8

DR:

1* (tough skin)

Punch (11): thrust 1d-5 crushing (KYOS: 1d-7 crushing), Reach C.
 
                Traits: Appearance (Monstrous; Universal); Automaton; Bad Smell; Born Biter 3; Cannot Learn; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Peripheral Vision; Potential Form (Skeleton); Reprogrammable; Scales; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Creature Type: Undead.


Troglodyte Zombie [Monster Manual, page 266]

Typical Stats (-101 points)
ST:
11
HP:
15
Speed:
5.25
DX:
10
Will:
7
Move:
5
IQ:
7
Per:
8


HT:
11
FP:
N/A
SM:
+0
Dodge:
8
Parry:
8U
DR:
1* (tough skin)
Sharp Teeth (10): thrust 1d-2 cutting, Reach C.
Sharp Claws (10): thrust 1d-2 cutting, Reach C.
Stone Axe (10): swing 2d-1(0.5) cutting (RS: 1d+2(0.5)), Reach 1, unbalanced, 4 lbs. Treated as cheap for breakage purposes when parrying a swung weapon made of metal.

                Traits: Appearance (Monstrous; Universal); Automaton; Bad Smell; Cannot Learn; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Peripheral Vision; Potential Form (Skeleton); Reprogrammable; Scales; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Skills: Axe/Mace-10.
Creature Type: Undead.

Bugbear Zombie [Monster Manual, page 267]

Typical Stats (-49 points) (KYOS: -42 points)
ST:
17
HP:
20
Speed:
5.25
DX:
10
Will:
7
Move:
6
IQ:
7
Per:
7


HT:
11
FP:
N/A
SM:
+1
Dodge:
8
Parry:
8U
DR:
1* (tough skin)
SM+1 Axe (two-handed) (10): swing 4d cutting (RS: 3d), Reach 1, unbalanced, 9 lbs.
Punch (10): thrust 1d+1 crushing, Reach C-1.
Fangs (10): thrust 1d+1 impaling, Reach C.

                Traits: Appearance (Monstrous; Universal); Automaton; Bad Smell; Cannot Learn; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Fur; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Potential Form (Skeleton); Reprogrammable; Sexless; Silence 1; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Skills: Two-Handed Axe/Mace-10.
Creature Type: Undead.

Ogre Zombie [Monster Manual, page 267]

Typical Stats (-87 points) (KYOS: -56 points)
ST:
17 (KYOS: 19)
HP:
21 (KYOS: 23)
Speed:
5
DX:
9
Will:
7
Move:
6
IQ:
7
Per:
7


HT:
11
FP:
N/A
SM:
+1
Dodge:
8
Parry:
7U
DR:
2* (tough skin)
Punch (9): thrust 1d+1 crushing (KYOS: 2d+2 crushing), Reach C-1.
SM+1 Small Mace (9): swing 3d+2 crushing (RS: 2d+2 crushing), Reach 1.

                Traits: Appearance (Monstrous; Universal); Automaton; Bad Smell; Cannot Learn; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Potential Form (Skeleton); Reprogrammable; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Skills: Axe/Mace-9.
Creature Type: Undead.

Minotaur Zombie [Monster Manual, page 267]

Typical Stats (-13 points) (KYOS: -12 points)
ST:
19 (KYOS: 18)
HP:
23 (KYOS: 22)
Speed:
5.5
DX:
10
Will:
7
Move:
6
IQ:
7
Per:
8


HT:
12
FP:
N/A
SM:
+1
Dodge:
8
Parry:
8U
DR:
2* (tough skin), 4 (skull)
Sharp Claws (10): thrust 1d+2 cutting, Reach C-1.
Sharp Teeth (10): thrust 1d+2 cutting, Reach C.
Horns (10): thrust 2d-1 impaling (KYOS: 2d+2 impaling), Reach C-1. The minotaur may gore with both horns as a single attack; if it hits, figure damage for each horn separately. They have the same DR as the skull (DR 4). If the minotaur loses one horn, it may still attack with the other.
SM+1 Great Axe (10): swing 5d cutting (KYOS: 5d-1 cutting), Reach 1-3*.

                Traits: Appearance (Monstrous; Universal); Automaton; Bad Smell; Cannot Learn; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Fur; Hooves; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Potential Form (Skeleton); Reprogrammable; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Skills: Two-Handed Axe/Mace-10.
Creature Type: Undead.

Wyvern Zombie [Monster Manual, page 267]

Typical Stats (56 points) (KYOS: 159 points)
ST:
27
HP:
31
Speed:
6
DX:
10
Will:
8
Move:
7 ground, 12 air (cannot hover)
IQ:
5
Per:
8


HT:
14
FP:
N/A
SM:
+2
Dodge:
10
Parry:
N/A
DR:
4
Sharp Teeth (10): thrust 2d+2 cutting, Reach C.
Sharp Claws (8): thrust 3d-1 cutting, Reach C.
Tail Barb (10): thrust 3d+2 impaling, Reach C-5.
Tail Slam (10): thrust 3d+2 crushing, Reach C-5.

                Traits: Acute Vision 2; Appearance (Monstrous; Universal); Automaton; Bad Smell; Bestial; Cannot Learn; Combat Reflexes; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Extra Attack 1; Flight (Cannot Hover; Winged); Foot Manipulators; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); Nictitating Membrane 2; No Fine Manipulators; No Sense of Smell/Taste; Penetrating Voice; Peripheral Vision; Potential Form (Skeleton); Reprogrammable; Scales; Sexless; Short Arms; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Creature Type: Undead.

Umber Hulk Zombie [Monster Manual, page 267]

Typical Stats (106 points) (KYOS: 140 points)
ST:
20 (KYOS: 22)
HP:
24 (KYOS: 26)
Speed:
5.75
DX:
10
Will:
10
Move:
7 ground, 1 tunnel
IQ:
8
Per:
9


HT:
13
FP:
N/A
SM:
+1
Dodge:
9
Parry:
9 (unarmed)
DR:
8
Blunt Claws (10): thrust 2d crushing (KYOS: 4d crushing), Reach C-1.
Mandibles (10): thrust 1d+2 cutting (KYOS: 3d+1 cutting), Reach C.

                Traits: Appearance (Monstrous; Universal); Automaton; Bad Smell; Born Biter 3; Cannot Learn; Combat Reflexes; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Four Eyes; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Peripheral Vision; Potential Form (Skeleton); Reprogrammable; Semi-Upright; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Creature Type: Undead.

  
Gray Render Zombie [Monster Manual, page 267]

Typical Stats (89 points) (KYOS: 108 points)
ST:
29
HP:
33
Speed:
5.5
DX:
10
Will:
8
Move:
6
IQ:
4
Per:
9


HT:
12
FP:
N/A
SM:
+1
Dodge:
9
Parry:
9 (unarmed)
DR:
3* (tough skin), +6 (skull)
SharpClaws (10): thrust 3d-1 cutting (KYOS: 5d cutting), Reach C-1.
Sharp Teeth (10): thrust 3d-1 cutting (KYOS: 5d cutting), Reach C.

                Traits: Acute Vision 3; Appearance (Monstrous; Universal); Automaton; Bad Smell; Born Biter 2; Cannot Learn; Cannot Speak; Combat Reflexes; Dark Vision;Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); No Sense of Smell/Taste; Parthenogenesis; Payload 5; Peripheral Vision; Polarization Detection; Potential Form (Skeleton); Reprogrammable; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Creature Type: Undead.

2 comments:

  1. Which zombie lens are you using?

    ReplyDelete
    Replies
    1. The one from GURPS Magic with some minor alterations to make it more D&D-like, and Potential Form from GURPS Template Toolkit 2.

      Delete