Monsters: Zombies
Here we have the sample zombies from the Monster Manual made by applying the zombie lens to the appropriate templates.
Kobold Zombie [Monster Manual, page 266]
Typical Stats (-139
points)
ST: |
6 |
HP: |
10 |
Speed: |
5.25 |
DX: |
11 |
Will: |
8 |
Move: |
4 |
IQ: |
8 |
Per: |
8 |
|
|
HT: |
10 |
FP: |
N/A |
SM: |
-2 |
Dodge: |
8 |
Parry: |
8 |
DR: |
1* (tough skin) |
Punch (11):
thrust 1d-5 crushing (KYOS: 1d-7 crushing), Reach C.
Traits: Appearance (Monstrous; Universal); Automaton; Bad Smell; Born Biter 3; Cannot Learn; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Peripheral Vision; Potential Form (Skeleton); Reprogrammable; Scales; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Creature Type: Undead.
Traits: Appearance (Monstrous; Universal); Automaton; Bad Smell; Born Biter 3; Cannot Learn; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Peripheral Vision; Potential Form (Skeleton); Reprogrammable; Scales; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Creature Type: Undead.
Troglodyte Zombie [Monster Manual, page 266]
Typical Stats (-101 points)
ST:
|
11
|
HP:
|
15
|
Speed:
|
5.25
|
DX:
|
10
|
Will:
|
7
|
Move:
|
5
|
IQ:
|
7
|
Per:
|
8
|
||
HT:
|
11
|
FP:
|
N/A
|
SM:
|
+0
|
Dodge:
|
8
|
Parry:
|
8U
|
DR:
|
1* (tough skin)
|
Sharp Teeth (10): thrust 1d-2 cutting, Reach C.
Sharp Claws (10): thrust 1d-2 cutting, Reach C.
Stone Axe (10): swing 2d-1(0.5) cutting (RS: 1d+2(0.5)), Reach 1, unbalanced, 4 lbs. Treated as cheap for breakage purposes when parrying a swung weapon made of metal.
Traits:
Appearance (Monstrous; Universal); Automaton; Bad Smell; Cannot Learn; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Peripheral Vision; Potential Form (Skeleton); Reprogrammable; Scales; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Skills: Axe/Mace-10.
Creature Type: Undead.
Bugbear Zombie [Monster Manual, page 267]
Typical Stats (-49 points) (KYOS: -42 points)
ST:
|
17
|
HP:
|
20
|
Speed:
|
5.25
|
DX:
|
10
|
Will:
|
7
|
Move:
|
6
|
IQ:
|
7
|
Per:
|
7
|
||
HT:
|
11
|
FP:
|
N/A
|
SM:
|
+1
|
Dodge:
|
8
|
Parry:
|
8U
|
DR:
|
1* (tough skin)
|
SM+1 Axe (two-handed) (10): swing 4d cutting (RS: 3d), Reach 1, unbalanced, 9 lbs.
Punch (10): thrust 1d+1 crushing, Reach C-1.
Fangs (10): thrust 1d+1 impaling, Reach C.
Traits:
Appearance (Monstrous; Universal); Automaton; Bad Smell; Cannot Learn; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Fur; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Potential Form (Skeleton); Reprogrammable; Sexless; Silence 1; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Skills: Two-Handed Axe/Mace-10.
Creature Type: Undead.
Ogre Zombie [Monster Manual, page 267]
Typical Stats (-87
points) (KYOS: -56 points)
ST:
|
17 (KYOS: 19)
|
HP:
|
21 (KYOS: 23)
|
Speed:
|
5
|
DX:
|
9
|
Will:
|
7
|
Move:
|
6
|
IQ:
|
7
|
Per:
|
7
|
||
HT:
|
11
|
FP:
|
N/A
|
SM:
|
+1
|
Dodge:
|
8
|
Parry:
|
7U
|
DR:
|
2* (tough skin)
|
Punch (9):
thrust 1d+1 crushing (KYOS: 2d+2 crushing), Reach C-1.
SM+1 Small Mace (9):
swing 3d+2 crushing (RS: 2d+2 crushing), Reach 1.
Traits:
Appearance (Monstrous; Universal); Automaton; Bad Smell; Cannot Learn; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Potential Form (Skeleton); Reprogrammable; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Skills: Axe/Mace-9.
Creature Type: Undead.
Minotaur Zombie [Monster Manual, page 267]
Typical Stats (-13 points) (KYOS: -12 points)
ST:
|
19 (KYOS: 18)
|
HP:
|
23 (KYOS: 22)
|
Speed:
|
5.5
|
DX:
|
10
|
Will:
|
7
|
Move:
|
6
|
IQ:
|
7
|
Per:
|
8
|
||
HT:
|
12
|
FP:
|
N/A
|
SM:
|
+1
|
Dodge:
|
8
|
Parry:
|
8U
|
DR:
|
2* (tough skin), 4 (skull)
|
Sharp Claws (10):
thrust 1d+2 cutting, Reach C-1.
Sharp Teeth (10): thrust 1d+2 cutting, Reach C.
Horns (10):
thrust 2d-1 impaling (KYOS: 2d+2 impaling), Reach C-1. The minotaur may gore with both horns as a single attack; if it hits, figure damage for each horn separately. They have the same DR as the skull (DR 4). If the minotaur loses one horn, it may still attack with the other.
SM+1 Great Axe (10): swing 5d cutting (KYOS: 5d-1 cutting), Reach 1-3*.
Traits:
Appearance (Monstrous; Universal); Automaton; Bad Smell; Cannot Learn; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Fur; Hooves; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Potential Form (Skeleton); Reprogrammable; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Skills: Two-Handed Axe/Mace-10.
Creature Type: Undead.
Wyvern Zombie [Monster Manual, page 267]
Typical Stats (56 points) (KYOS: 159 points)
ST:
|
27
|
HP:
|
31
|
Speed:
|
6
|
DX:
|
10
|
Will:
|
8
|
Move:
|
7 ground, 12 air (cannot hover)
|
IQ:
|
5
|
Per:
|
8
|
||
HT:
|
14
|
FP:
|
N/A
|
SM:
|
+2
|
Dodge:
|
10
|
Parry:
|
N/A
|
DR:
|
4
|
Sharp Teeth (10): thrust 2d+2 cutting, Reach C.
Sharp Claws (8): thrust 3d-1 cutting, Reach C.
Tail Barb (10): thrust 3d+2 impaling, Reach C-5.
Tail Slam (10): thrust 3d+2 crushing, Reach C-5.
Traits:
Acute Vision 2; Appearance (Monstrous; Universal); Automaton; Bad Smell; Bestial; Cannot Learn; Combat Reflexes; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Extra Attack 1; Flight (Cannot Hover; Winged); Foot Manipulators; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); Nictitating Membrane 2; No Fine Manipulators; No Sense of Smell/Taste; Penetrating Voice; Peripheral Vision; Potential Form (Skeleton); Reprogrammable; Scales; Sexless; Short Arms; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Creature Type: Undead.
Umber Hulk Zombie [Monster Manual, page 267]
Typical Stats (106 points) (KYOS: 140 points)
ST:
|
20 (KYOS: 22)
|
HP:
|
24 (KYOS: 26)
|
Speed:
|
5.75
|
DX:
|
10
|
Will:
|
10
|
Move:
|
7 ground, 1 tunnel
|
IQ:
|
8
|
Per:
|
9
|
|
|
HT:
|
13
|
FP:
|
N/A
|
SM:
|
+1
|
Dodge:
|
9
|
Parry:
|
9 (unarmed)
|
DR:
|
8
|
Blunt Claws (10): thrust 2d crushing (KYOS: 4d crushing), Reach C-1.
Mandibles (10): thrust 1d+2 cutting (KYOS: 3d+1 cutting), Reach C.
Traits:
Appearance (Monstrous; Universal); Automaton; Bad Smell; Born Biter 3; Cannot Learn; Combat Reflexes; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Four Eyes; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Peripheral Vision; Potential Form (Skeleton); Reprogrammable; Semi-Upright; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Creature Type: Undead.
Gray Render Zombie
[Monster Manual, page 267]
Typical Stats (89 points) (KYOS: 108 points)
ST:
|
29
|
HP:
|
33
|
Speed:
|
5.5
|
DX:
|
10
|
Will:
|
8
|
Move:
|
6
|
IQ:
|
4
|
Per:
|
9
|
|
|
HT:
|
12
|
FP:
|
N/A
|
SM:
|
+1
|
Dodge:
|
9
|
Parry:
|
9 (unarmed)
|
DR:
|
3* (tough skin), +6 (skull)
|
SharpClaws (10): thrust 3d-1 cutting (KYOS: 5d cutting), Reach C-1.
Sharp Teeth (10): thrust 3d-1 cutting (KYOS: 5d cutting), Reach C.
Traits:
Acute Vision 3; Appearance (Monstrous; Universal); Automaton; Bad Smell; Born Biter 2; Cannot Learn; Cannot Speak; Combat Reflexes; Dark Vision;Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Enhanced Unnatural; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Pain; Indomitable; Injury Tolerance (No Blood, Unliving); No Sense of Smell/Taste; Parthenogenesis; Payload 5; Peripheral Vision; Polarization Detection; Potential Form (Skeleton); Reprogrammable; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Wealth (Dead Broke).
Creature Type: Undead.
Which zombie lens are you using?
ReplyDeleteThe one from GURPS Magic with some minor alterations to make it more D&D-like, and Potential Form from GURPS Template Toolkit 2.
Delete