Friday, 12 January 2018

Monster: Bearded Devil (Barbazu)

Monster: Bearded Devil (Barbazu)

Barbazus are lesser D&D devils with a disease-carrying beard and a vicious glaive. Simple, but quite cool.

 

Bearded Devil (Barbazu) [Monster Manual, page 52]

 
184 points
Attribute Modifiers: ST+3 [30]; IQ-1 [-20]; HT+1 [10].
Advantages: Combat Reflexes [15]; DR 2 (Tough Skin, -40%) [6]; Dark Vision [25]; Doesn’t Eat or Drink [10]; Immunity to Poison [15]; Less Sleep 4 [8]; Magic Resistance 1 (Improved, +150%) [5]; Reduced Consumption 2 (Air Only, +100%) [8]; Sharp Claws [5]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Beard: Natural Weapon (Cutting; Cannot Parry, -40%; Reduced Damage, -1 per die, -30%; Single, -20%) [2].
    Devil Chills: Toxic Attack 1d-1 (Cyclic, 1 day, 6 cycles, Resistible, +25%; Follow-Up, Beard, +0%; Onset, 4 days, -30%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -3 ST, +15%) [3].
    Devil Mark Sense: Detect (Devil Mark; Analysis Only, -50%; Analyzing, +100%; Magical, -10%; Reflexive, +40%; Vision-Based, -20%) [8].
    Devil Mind: Terror (Confusion; Always On, -10%; Magical, -10%; Presence, +25%; Trigger, Mental contact, -30%) [23].
    Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
Disadvantages: Appearance (Hideous) [-16]; Berserk (15) (Battle Rage, +50%) [-7]; Bloodlust (12) [-10]; Callous [-5]; Impulsiveness (12) [-10]; Sadism (12) [-15]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Features: Tail.
Notes: Weight 225 lbs.
Creature Type: Outsider (Baatezu, Devil, Evil, Lawful)
 
Typical Stats

ST:

13

HP:

13

Speed:

5.25

DX:

10

Will:

9

Move:

5

IQ:

9

Per:

9

 

 

HT:

11

FP:

11

SM:

+0

Dodge:

9

Parry:

11U

DR:

3* (tough skin), 20 (vs. fire)

Sharp Claws (12): thrust 1d cutting (KYOS: 1d+1 cutting), Reach C.
Beard (12): thrust 1d cutting (KYOS: 1d+2 cutting) + follow-up 1d-1 toxic (onset 4 days, 6 1-day cycles; Resisted with HT-3; Symptoms – -3 to ST at 2/3 HP), Reach C, cannot parry.
Glaive swing (14): swing 2d+2 cutting, Reach 2, 3*.
Glaive thrust (14): thrust 2d-1 impaling (KYOS: 2d impaling), Reach 1-3*.
Devil Mark Sense: A devil who sees a mortal soul corrupted by a devil automatically identified both the devil responsible for its damnation and the lord it was serving at the time of its decisive corruption.
Devil Mind: Anyone who reads the devil’s mind or emotions must make an immediate Fright Check using the Confusion variant table (GURPS Powers, p. 85). Regardless of the result, the victim becomes immune to this ability for one hour.
 
    Traits: Appearance (Hideous); Axiomatic Touch; Berserk (15) (Battle Rage); Bloodlust (12); Callous; Combat Reflexes; Dark Vision; Doesn’t Eat or Drink; Less Sleep 4; Immunity to Poison; Immunity to Noxious Fire Effects; Impulsiveness (12); Magic Resistance 1 (Improved); Reduced Consumption 2 (Air Only); Sadism (12); Social Stigma (Monster); Tail; Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
    Skills: Brawling-12; Observation-11; Polearm-14; Soldier-12.
    Techniques: Hook (Polearm)-12.
    Creature Type: Outsider (Baatezu, Devil, Evil, Lawful)
 

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