Wednesday, 26 October 2016

Monsters: Angels

Monsters: Angels

From front to back - astral deva, planetar, solar
Angels are powerful good outsiders. Biblical angels have a 9-rank hierarchy, and some of the angels have weird non-humanoid forms. For example, the ophanim are wheels with multiple eyes. But D&D prefers generic-looking humanoid angels.


I do not know if many people have encountered angels in their games, especially as enemies, because the angels are supposed to be the "good guys". Probably, they play the role of mentor/quest-giver/ally NPCs more often than the role of an enemy. I think that a conflict between an angel and a paladin on the basis of different interpretations of a deity's dogma could be interesting.


 

Astral Deva [Monster Manual, page 11]

467 points
Attribute Modifiers: ST+8 (Size Modifier, -10%) [72]; DX+2 [40]; IQ+2 [40]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; Will+2 [10]; Basic Speed +1.25 [25].
Advantages: Appearance (Very Handsome/Very Beautiful; Universal, +25%) [20]; DR 3 (Tough Skin, -40%) [9]; Danger Sense [15]; Doesn’t Eat or Drink [10]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Petrification [5]; Night Vision 5 [5]; Resistant to Death Curses (+8) [5]; Resistant to Poison (+3) [5]; See Invisible (Magical; Magical, -10%) [14]; Unaging [15]; Vacuum Support [5].
    Detect Evil: Detect (Evil; Cannot Analyze, -10%; Magical, -10%) [8].
    Elemental Resistance (E,F) [48]: DR 10 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [28] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature (Electricity and Fire) Effects [15].
    Spell-Like Abilities (Alternative Abilities) [113]:
    Cure Disease [54/5=11];
    Dispel Evil [52/5=11];
    Holy Smite [44/5=9];
    Minor Healing [32/5=7] - see GURPS Thaumatology: Sorcery, p. 17;
    Plane Shift [50/5=10];
    Remove Curse [65] - see GURPS Thaumatology: Sorcery, p. 21.
Disadvantages: Intolerance (Fiends) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Truthfulness (9) [-7]; Vulnerability (Unholy Weapons, x2) [-10].
Perks: Holy Touch [1].
Notes: Weight 250 lbs.
Creature Type: Outsider (Angel, Good).

Knowing Your Own Strength [449]
Replace ST+8 (Size Modifier, -10%) [72] with ST+6 [60]
Add HP-3 [-6]

 
Typical Stats

ST:

18 (KYOS: 16)

HP:

18 (KYOS: 13)

Speed:

7

DX:

12

Will:

14

Move:

7 ground, 14 air (cannot hover)

IQ:

12

Per:

12

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

11

Parry:

11U

DR:

3* (tough skin), 10 (vs. electricity and fire)

    Mace (14): swing 4d-1 crushing (KYOS: 3d+1 crushing), Reach 1. Unbalanced.
   Detect Evil (12): By taking a Concentrate maneuver and rolling against Per modified by range penalties, the angel can sense evil auras of unholy creatures (such as fiends and clerics of evil deities) and unholy items. On a success, the angel learns the direction to the nearest significant evil aura.
    Spell-Like Abilities (Alternative Abilities):
    Cure Disease (12);
    Dispel Evil (12);
    Holy Smite;
    Minor Healing (12) - see GURPS Thaumatology: Sorcery, p. 17;
    Plane Shift (12);
    Remove Curse (14) - see GURPS Thaumatology: Sorcery, p. 21.
 
    Traits: Appearance (Very Handsome/Very Beautiful; Universal); Combat Reflexes; Danger Sense; Doesn’t Eat or Drink; Flight (Cannot Hover; Winged); Holy Touch; Immunity to Electrical Conduction; Immunity to Noxious High-Temperature (Electricity and Fire) Effects; Immunity to Petrification; Intolerance (Fiends); Night Vision 5; Pacifism (Cannot Harm Innocents); Resistant to Death Curses (+8); Resistant to Poison (+3); See Invisible (Magical; Magical); Truthfulness (9); Unaging; Vacuum Support; Vulnerability (Unholy Weapons, x2).
    Skills: Axe/Mace-14; Brawling-13.
    Creature Type: Outsider (Angel, Good).
    Notes: Weight 250 lbs.


 

Planetar [Monster Manual, page 11]
 
571 points
Attribute Modifiers: ST+9 (Size Modifier, -10%) [81]; DX+3 [60]; IQ+4 [80]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1.
Advantages: Appearance (Very Handsome/Very Beautiful; Universal, +25%) [20]; Combat Reflexes [15]; DR 3 (Tough Skin, -40%) [9]; Doesn’t Eat or Drink [10]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Petrification [5]; Night Vision 5 [5]; Regeneration (Fast; Bane, Unholy Weapons, -10%) [45]; Resistant to Poison (+3) [5]; See Invisible (Magical; Magical, -10%) [14]; Unaging [15].
    Detect Evil: Detect (Evil; Cannot Analyze, -10%; Magical, -10%) [8].
   Elemental Resistance (E,F) [48]: DR 10 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [28] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature (Electricity and Fire) Effects [15].
    Tongues: Cosmic Power 3 (Limited, One Spoken Language, -50%; Magical, -10%) [12].
    Spell-Like Abilities (Alternative Abilities) [126]:
    Cure Disease [54/5=11];
    Dispel Evil [52/5=11];
    Holy Smite [44/5=9];
    Lesser Restoration [58/5=12];
    Minor Healing [32/5=7] - see GURPS Thaumatology: Sorcery, p. 17;
    Power Word: Stun [26/5=6];
    Remove Curse [65] - see GURPS Thaumatology: Sorcery, p. 21;
    Speak with Dead [23/5=5].
Disadvantages: Intolerance (Fiends) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Truthfulness (9) [-7]; Vulnerability (Unholy Weapons, x2) [-10].
Perks: Holy Touch [1].
Notes: Weight 500 lbs.
Creature Type: Outsider (Angel, Good).
 

Knowing Your Own Strength [565]
Add HP-3 [-6]

 
Typical Stats

ST:

19

HP:

19 (KYOS: 16)

Speed:

6.25

DX:

13

Will:

14

Move:

6 ground, 12 air (cannot hover)

IQ:

14

Per:

14

 

 

HT:

12

FP:

12

SM:

+1

Dodge:

10

Parry:

11

DR:

3* (tough skin), 10 (vs. electricity and fire)

    SM+1 Thrusting Greatsword (14): 4d cutting, Reach 1, 2 or 2d+2 impaling (KYOS: 3d+2 impaling), Reach 2.
    Detect Evil (14): By taking a Concentrate maneuver and rolling against Per modified by range penalties, the angel can sense evil auras of unholy creatures (such as fiends and clerics of evil deities) and unholy items. On a success, the angel learns the direction to the nearest significant evil aura.
    Tongues: Aside from the languages the angel knows, it has one slot that it can fill with any spoken language that is not “secret” or “lost” at the Native comprehension level by taking a Ready maneuver.
    Spell-Like Abilities (Alternative Abilities):
    Cure Disease (14);
    Dispel Evil (14);
    Holy Smite;
    Lesser Restoration (14);
    Minor Healing (14) - see GURPS Thaumatology: Sorcery, p. 17;
    Power Word: Stun (14);
    Remove Curse (14) - see GURPS Thaumatology: Sorcery, p. 21;
    Speak with Dead (14).
 
    Traits: Appearance (Very Handsome/Very Beautiful; Universal); Combat Reflexes; Doesn’t Eat or Drink; Flight (Cannot Hover; Winged); Holy Touch; Immunity to Electrical Conduction; Immunity to Noxious High-Temperature (Electricity and Fire) Effects; Immunity to Petrification; Intolerance (Fiends); Night Vision 5; Pacifism (Cannot Harm Innocents); Regeneration (Fast; Bane, Unholy Weapons); Resistant to Poison (+3); See Invisible (Magical; Magical); Truthfulness (9); Unaging; Vulnerability (Unholy Weapons, x2).
    Skills: Brawling-13; Two-Handed Sword-14.
    Creature Type: Outsider (Angel, Good).
    Notes: Weight 500 lbs.
  

Solar [Monster Manual, page 12]

 
671 points
Attribute Modifiers: ST+10 (Size Modifier, -10%) [90]; DX+4 [80]; IQ+4 [80]; HT+3 [30].
Secondary Characteristic Modifiers: SM+1; Will+1 [5]; Basic Speed +1.00 [20].
Advantages: Appearance (Very Handsome/Very Beautiful; Universal, +25%) [20]; Combat Reflexes [15]; Dark Vision [25]; DR 3 (Tough Skin, -40%) [9]; Doesn’t Eat or Drink [10]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Petrification [5]; Regeneration (Fast; Bane, Unholy Weapons, -10%) [45]; Resistant to Poison (+3) [5]; See Invisible (Magical; Magical, -10%) [14]; Unaging [15]; Voice [10].
    Detect Evil: Detect (Evil; Cannot Analyze, -10%; Magical, -10%) [8].
    Elemental Resistance (E,F) [48]: DR 10 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, Fire, -35%; Tough Skin, -40%) [28] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature (Electricity and Fire) Effects [15].
    Tongues: Cosmic Power 3 (Limited, One Spoken Language, -50%; Magical, -10%) [12].
    Spell-Like Abilities (Alternative Abilities) [132]:
    Cure Disease [54/5=11];
    Dispel Evil [52/5=11];
    Holy Smite [44/5=9];
    Lesser Restoration [58/5=12];
    Minor Healing [32/5=7] - see GURPS Thaumatology: Sorcery, p. 17;
    Power Word: Stun [26/5=6];
    Remove Curse [65] - see GURPS Thaumatology: Sorcery, p. 21;
    Speak with Dead [23/5=5];
    Teleport Shield 1 (-5) [30/5=6] – see GURPS Sorcery: Protection and Warning Spells, page 13.
Disadvantages: Intolerance (Fiends) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Truthfulness (9) [-7]; Vulnerability (Unholy Weapons, x2) [-10].
Perks: Holy Touch [1].
Notes: Weight 500 lbs.
Creature Type: Outsider (Angel, Good).
 

Knowing Your Own Strength [665]
Replace ST+10 (Size Modifier, -10%) [90] with ST+9 [90]
Add HP-3 [-6]

 
Typical Stats

ST:

20 (KYOS: 19)

HP:

20 (KYOS: 13)

Speed:

7.75

DX:

14

Will:

15

Move:

7 ground, 14 air (cannot hover)

IQ:

14

Per:

14

 

 

HT:

13

FP:

13

SM:

+1

Dodge:

11

Parry:

13

DR:

3* (tough skin), 10 (vs. electricity and fire)

    SM+1 Thrusting Greatsword swing (18): swing 4d+1 cutting (KYOS: 4d cutting), Reach 1-2.
    SM+1 Thrusting Greatsword thrust (18): thrust 2d+2 impaling (KYOS: 3d+2 impaling), Reach 2.
    SM+1 Longbow (18): thrust 2d+1 impaling (KYOS: 3d+1 impaling), Acc 3, Range 300/400, RoF 1, Shots 1(2).
    Detect Evil (14): By taking a Concentrate maneuver and rolling against Per modified by range penalties, the angel can sense evil auras of unholy creatures (such as fiends and clerics of evil deities) and unholy items. On a success, the angel learns the direction to the nearest significant evil aura.
    Tongues: Aside from the languages the angel knows, it has one slot that it can fill with any spoken language that is not “secret” or “lost” at the Native comprehension level by taking a Ready maneuver.
    Spell-Like Abilities (Alternative Abilities):
    Cure Disease (14);
    Dispel Evil (15);
    Holy Smite;
    Lesser Restoration (14);
    Minor Healing (14) - see GURPS Thaumatology: Sorcery, p. 17;
    Power Word: Stun (15);
    Remove Curse (15) - see GURPS Thaumatology: Sorcery, p. 21;
    Speak with Dead (14);
    Teleport Shield 1 (-5) (14) – see GURPS Sorcery: Protection and Warning Spells, page 13.
 
    Traits: Appearance (Very Handsome/Very Beautiful; Universal); Combat Reflexes; Dark Vision; Doesn’t Eat or Drink; Flight (Cannot Hover; Winged); Holy Touch; Immunity to Electrical Conduction; Immunity to Noxious High-Temperature (Electricity and Fire) Effects; Immunity to Petrification; Intolerance (Fiends); Pacifism (Cannot Harm Innocents); Regeneration (Fast; Bane, Unholy Weapons); Resistant to Poison (+3); See Invisible (Magical; Magical); Truthfulness (9); Unaging; Voice; Vulnerability (Unholy Weapons, x2).
    Skills: Bow-18; Brawling-16; Two-Handed Sword-18.
    Creature Type: Outsider (Angel, Good).
    Notes: Weight 500 lbs.

 

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