Sorcery: Making & Breaking Spells IV
Even more making & breaking spells! Explode explodes an object. Reshape lets the caster shape any solid object. Rive pokes a hole in an object. Ruin ages an object 5 years in 1 minute.
Explode
Keywords: Resisted (HT).
Full Cost: 29 points/level.
Casting Roll: IQ.
Range: Unlimited.
Duration: Instantaneous.
Deals 2d damage to the subject
(works only on inanimate items) per level of the spell. See p. B557, for DR and
HP of various items. DR does not protect against this! If the spell destroys
the subject, it explodes violently, doing [2d] cutting fragmentation damage.
Statistics: Crushing
Attack 2d (Accessibility, Fragmentation only upon destruction, -10%; Accessibility,
Only on objects, -10%; Based on HT, +20%; Fragmentation [2d], +30%; Malediction
2, +150%; No Signature, +20%; Sorcery, -15%) [29/level].
Reshape
Keywords: None.
Full Cost: 28.5 points/level*.
Casting Roll: IQ.
Range: 100 yards.
Duration: Indefinite.
You can shape and move any solid unliving
substances. The higher your level of Reshape, the larger the quantity you can
affect. You can affect up to 10 x (level squared) lbs. of matter in the form of
a single object or amorphous mass. For example, Reshape 3 would let you affect
a 90-lb. stone slab or even 90 lbs. of pebbles in a heap . . . but against a
foe with a 8-lb. metal sword and a 15-lb. stone shield you could only affect
one target, even though the total weight is much less than your limit.
If your target is already under someone
else’s direct control, roll a Quick Contest. You roll against IQ; they roll
against IQ if using Control or Telekinesis, their skill level if using a spell,
and so on. You must win to establish control. Likewise, others can overpower your
spell by winning a Quick Contest against your IQ.
After establishing control, you can reshape
the target. Forming a simple shape (blob, column, sphere, etc.) requires a
Concentrate maneuver but no die roll. If the result is meant to be beautiful or
functional, though, the GM may deem the effort a long task (see p. B346) and
require skill rolls against Armoury, Artist, Machinist, and so on. You can work
without tools, but you must know what you’re doing.
You can also cause the target to elongate
or flow at a Move equal to your Reshape level. This requires constant concentration.
You can make a solid object ooze, roll, or seep along the ground or a surface, and
even reshape it in ways that defy gravity.
When you stop concentrating, you immediately
give up control. Stable forms become permanent, while unstable ones collapse
instantly.
Defensively, Reshape lets you move
or shape solid matter to obstruct attacks. This requires a Concentrate
maneuver. Such barriers give whatever cover the material normally provides. For
instance, it might let you shape a stone slab into armor with the DR of stone by
making an Armoury roll.
Offensively, Reshape is more
limited. By concentrating, you can move an existing solid object to impede your
enemy’s movement, like any object of that weight. In all cases, your foe can dodge.
If a foe is standing in an area
where you control solid matter, – or if you can move solid matter onto him –
you may inflict combat penalties on him. This requires flexibility on the GM’s
part: Reshape 10 might cause a mini-earthquake if your foe is standing on the solid
floor good for -10 to attack rolls. Tricks like this require a Concentrate
maneuver and an IQ or Tactics roll.
Statistics: Control
Solids (Accessibility, Only to shape and move solids, -30%; Ranged, +40%; Sorcery,
-15%) [28.5/level*].
* Calculate the total cost then
round up.
Rive
Keywords: Resisted (HT).
Full Cost: 23.2 points/level.
Casting Roll: IQ.
Range: Unlimited.
Duration: Instantaneous.
Pokes a hole in an object. Does 1d pi++
damage to the subject (works only on inanimate items) per level of the spell.
See p. B557, for DR and HP of various items. DR does not protect against this!
The caster may deal less damage, if he wishes.
Statistics: Huge Piercing Attack 1d (Accessibility, Only on objects, -10%; Based on HT, +20%; Based on IQ, Own Roll, +20%; Malediction 2, +150%; No Signature, +20%; Sorcery, -15%; Variable, +5%) [23.2/level].
Ruin
Keywords: Resisted (HT).
Full Cost: 108 points.
Casting Roll: Will.
Range: 100 yards.
Duration: 1 minute, the effect stays
permanently.
This spell accelerates the natural
process of decay in unliving materials. It rusts iron and steel, but has little
effect on other metals unless maintained for a very long time. It causes
organic material – leather, fur, wood, plastics, etc. – to decay to
uselessness. Ceramics are unaffected by Ruin. Each 1-minute casting has the
general effect of aging the subject 5 years. It will remove 1 DR and 1 HP from
most subjects. Weapons simply lose one grade of quality per casting, except for
Very Fine weapons, which are unaffected!
Statistics:
Affliction 1 (HT; Accessibility, Only on unliving materials, -10%; Advantage, Ruin,
+840%; Fixed Duration, +0%; Malediction 2, +150%; No Signature, +20%; Reduced
Duration, 1/3, -10%; Sorcery, -15%) [108]. Note: “Ruin” is Unaging (Age
Control, Only Forwards, +10%; Magical, -10%; Reduced Time 23, +460%) [84].
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