Sorcery: Knowledge Spells II
I'm not done with the Knowledge college yet. Identify Spell identifies spells cast on or by the subject. Analyze Spell does so automatically. Mage Sense lets the caster detect the presence of magic. Mage Sight lets the caster see magical auras.
Analyze Magic
Keywords: Information.
Full Cost: 12 points.
Casting Roll: None.
Range: Unlimited.
Duration: Instantaneous.
Identifies the spells cast on the
subject; enchanted items do count. The caster must be able to see or touch the
subject. If the sorcerer is familiar with the spells in question, this will
reveal them. Otherwise, the GM will provide a clue, for example, “some kind of
a protection spell”.
Statistics:
Detect (Magic; Analysis, +100%; Analysis Only, -50%; Sorcery, -15%; Touch- or
Vision-Based, -15%) [12].
Identify Spell
Keywords: Information.
Full Cost: 16 points.
Casting Roll: IQ.
Range: Unlimited.
Duration: Indefinite.
While this spell is active, the caster automatically identifies all currently active spells and all spells being cast in their presence; enchanted items do not count. The caster must be able to see or touch the subject of an active spell or the caster of a spell that is being cast. If the sorcerer is familiar with the spells in question, this will reveal them. Otherwise, the GM will secretly roll IQ modified with range penalties and use the margin of success to determine how much information to give the sorcerer. For example, “some kind of a protection spell”.
Statistics: Detect (Magic; Analysis Only, -50%; Analyzing, +100%; Reflexive, +40%; Sorcery, -15%; Touch- or Vision-Based, -15%) [16].
Mage Sense
Keywords: Information.
Full Cost: 6 points.
Casting Roll: Per.
Range: Unlimited.
Duration: Instantaneous.
After casting, the GM rolls against the
sorcerer’s Per, with a standard range penalty based on the distance to the
nearest significant magical item, being, or effect. If successful, the caster
knows the whether some unseen magical item, creature, or effect is nearby.
Any known sources of magic may be excluded
if the caster mentions them before casting.
Statistics:
Detect Magic (Selective Effect, +20%; Sorcery, -15%; Vague, -50%) [6].
Mage Sight
Keywords: Information.
Full Cost: 3 points.
Casting Roll: Per.
Range: Unlimited.
Duration: Instantaneous.
Detect all magical items in the
caster’s field of vision. Each such item will have a glow or “aura,” similar to
the aura of a living being. This glow is visible through clothes, armor, or up
to 1/2” of solid material. The GM will secretly roll against the caster’s Per minus
range penalties (p. B550) to the subject, which the caster must be able to see.
On a critical success, the aura might give a clue to the nature of its
enchantment. For example, an item enchanted with a fire spell might give off a
red aura.
Statistics:
Detect (Magic Items; Cannot Analyze, -10%; Sorcery, -15%; Vision-Based, -20%) [3].
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