Monster: Hill Landwyrm
Desert and plains landwyrms are blurred out |
Draconomicon is one of my favorite supplements for Dungeons and Dragons 3.5. It contains tons of draconic lore, options for dragons, allies of dragons, and dragonslayers. It also has some new monsters, and my favorites are the landwyrms. They are less smart than the true dragons, lack wings, breath weapons, and are based on their biome. Here we have my take on converting the hill landwyrm to GURPS.
Hill Landwyrm [Draconomicon, page 170]
162 points
Attribute Modifiers: ST+18 (Size Modifier, -30%; No Fine Manipulators, -40%) [54]; IQ-2 [-40]; HT+3 [30].
Knowing Your Own Strength [238] |
Typical Stats
ST: |
28 (KYOS: 23) |
HP: |
28 (KYOS: 23) |
Speed: |
5.75 |
DX: |
10 |
Will: |
12 |
Move: |
7 ground; 1 tunneling |
IQ: |
8 |
Per: |
11 |
|
|
HT: |
13 |
FP: |
13 |
SM: |
+3 |
Dodge: |
8 |
Parry: |
N/A |
DR: |
5; 2 (eyes) |
Traits: Bully (12); Extended Lifespan 4; High Pain Threshold; Horizontal; Immunity to Paralysis; Immunity to Sleep; Infravision; Limited Camouflage (Grass); Night Vision 5; No Fine Manipulators; Odious Racial Habit (Eats sapient beings); Peripheral Vision; Restricted Diet (Carnivore); Scales; Vibration Sense (Air).
Skills: Brawling-13; Stealth-13; Tracking-12.
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