Sorcery: Body Control Buffs
Body control is a college with one of the highest spell count in GURPS Magic, and because of that there's always something unconverted left. Let's make some more buffs.
Ambidexterity
Keywords: Buff.
Full Cost: 17 points.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.
You subject gains the Ambidexterity
(p. B39) advantage for the duration of this spell.
Statistics:
Affliction 1 (HT; Advantage, Ambidexterity, +50%; Fixed Duration, +0%; Increased
1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [17]. Note: “Ambidexterity”
is Ambidexterity (Magical, -10%) [5].
Balance
Keywords: Buff.
Full Cost: 26 points.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.
You subject gains the Perfect
Balance (p. B74) advantage for the duration of this spell.
Statistics:
Affliction 1 (HT; Advantage, Balance, +140%; Fixed Duration, +0%; Increased 1/2D,
10x, +15%; No Signature, +20%; Sorcery, -15%) [26]. Note: “Balance” is Perfect
Balance (Magical, -10%) [14].
Cadence
Keywords: Buff.
Full Cost: 38 points.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 1 hour.
Doubles the rate of production of mundane crafted items by both hastening
the craftsman’s movements and making them surer, eliminating wasted strokes. The
spell is broken if the subject interrupts his work.
Statistics:
Affliction 1 (HT; Advantage, Cadence, +200%; Extended Duration, 30x, +60%; Fixed
Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [38].
Note: “Cadence” is Altered Time Rate 1 (Accessibility, Only for mundane
crafting, -80%; Magical, -10%; Nuisance Effect, Broken if interrupted, -10%) [20].
Climbing
Keywords: Buff.
Full Cost: 15 points for level 1 + 3
points/additional level.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.
You increase the subject’s Move when
climbing or using the Clinging (p. B43) advantage by 1 per level of this spell for
3 minutes.
Statistics:
Affliction 1 (HT; Advantage, Climbing, +30%; Fixed Duration, +0%; Increased 1/2D,
10x, +15%; No Signature, +20%; Sorcery, -15%) [15]. Additional levels
add further Climbing to the Advantage enhancement (+30%) [+3]. Note: Each
level of “Climbing” is Super Climbing 1 (Magical, -10%) [3].
Hold Breath
Keywords: Buff.
Full Cost: 29 points.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 1 minute.
You subject gains the Doesn’t
Breathe (p. B49) advantage for the duration of this spell. This spell does not
actually provides air, but simply delays the suffocation, giving the subject
some time to reach a safer environment.
Statistics:
Affliction 1 (HT; Advantage, Hold Breath, +180%; Fixed Duration, +0%; Increased 1/2D,
10x, +15%; No Signature, +20%; Reduced Duration, 1/3, -10%; Sorcery, -15%) [29].
Note: “Hold Breath” is Doesn’t Breathe (Magical, -10%) [18].
Reflexes
Keywords: Buff.
Full Cost: 26 points.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.
You subject gains the Combat
Reflexes (p. B43) advantage for the duration of this spell.
Statistics:
Affliction 1 (HT; Advantage, Reflexes, +140%; Fixed Duration, +0%; Increased 1/2D,
10x, +15%; No Signature, +20%; Sorcery, -15%) [26]. Note: “Reflexes” is Combat
Reflexes (Magical, -10%) [14].
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