Friday, 17 February 2017

Monster: Giant Cockroach

Monster: Giant Cockroach

Gross
Cockroaches are notoriously hard to kill, but normal cockroaches are not a challenge for a party of adventurers. Let's make a giant cockroach then! Especially since there is a statblock in D&D 3.5 Underdark. The giant cockroaches are much more dangerous, especially in large numbers. They are hard to kill, and they exude disgusting stench.

 

Giant Cockroach [Underdark, page 87]

 
1 point
Attribute Modifiers: ST+7 (No Fine Manipulators, -40%, Size Modifier, -10%) [35]; IQ-8 [-160]; HT+3 [30].
Secondary Characteristic Modifiers: SM+1; Will+7 [35]; Per+9 [45].
Advantages: Breath-Holding 3 [6]; Clinging [20]; DR 2 [10]; Discriminatory Smell [15]; Extra Legs (Six Legs; Cannot Kick, -50%) [5]; Flight (Costs Fatigue, 1 FP, -5%; Reduced Duration, 1/60, -35%; Slow, -25%; Small Wings, -10%) [10]; Hard to Kill 2 [4]; Injury Tolerance (No Neck) [5]; Radiation Tolerance (Divisor 2) [5]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3]; Sharp Teeth [1]; Subsonic Hearing (Biological (Passive), -5%; Melee Attack, Reach C, -30%) [4].
    Long Feelers: Not Numb (Biological (Passive), 5%; Long +1, +20%; Partial, Feelers Only, 60%) [11].
    Stench: Affliction 1 (HT; Always On, -20%; Area Effect, 4 yards, +100%; Aura, +80%; Biological (Passive), -5%; Melee Attack, Reach C, -30%; Nauseated, +30%; Respiratory Agent, +50%) [31].
Disadvantages: Bad Smell [-10]; Cold-Blooded (50°) [-5]; Horizontal [-10]; No Fine Manipulators [-30]; Numb [-20]; Wild Animal with Mute [-40].
Perks: Immunity to Giant Cockroach Stench [1].
Notes: Size 2 hexes.
Creature Type: Vermin.
 

Knowing Your Own Strength [6]
Replace ST+7 (No Fine Manipulators, -40%, Size Modifier, -10%) [35] with ST+4 [40]

 
Typical Stats

ST:

17 (KYOS: 14)

HP:

17

Speed:

5.75

DX:

10

Will:

9

Move:

5

IQ:

2

Per:

11

 

 

HT:

13

FP:

13

SM:

+1

Dodge:

8

Parry:

N/A

DR:

2

    Bite (12): thrust 1d+2 cutting, Reach C.
  Stench: Any creature that inhales the stench exuded by the giant cockroach in a 4-yard radius becomes nauseated a number of minutes, equal to the margin of failure. Giant cockroaches are immune to this effect.
    Long Feelers: This creature has Numb due to its rigid exoskeleton. Howver, it has specialized feelers that are not armored and provide a normal sense of touch. These are not manipulatory organs. The feelers can be targeted at 6. When this creature travels in darkness, it can use its feelers to detect hazards before it walks into them or to feel things a yard away.
 
    Traits: Bad Smell; Breath-Holding 3; Clinging; Cold-Blooded (50°); Discriminatory Smell; Extra Legs (Six Legs; Cannot Kick); Flight (Costs Fatigue, 1 FP; Reduced Duration, 1/60; Slow; Small Wings); Hard to Kill 2; Horizontal; Immunity to Giant Cockroach Stench; Injury Tolerance (No Neck); No Fine Manipulators; Numb; Radiation Tolerance (Divisor 2); Reduced Consumption 3 (Cast-Iron Stomach); Subsonic Hearing (Biological (Passive); Melee Attack, Reach C); Wild Animal with Mute.
    Skills: Brawling-12; Tracking-10.
    Creature Type: Vermin.
    Notes: Size 2 hexes.
 

3 comments:

  1. What were his stats as Gregor Samsa?

    ReplyDelete
  2. So I just need to collect enough (preferably) dead cockroaches for minis? Gaming on a budget!

    ReplyDelete
  3. Going to borrow a cockroach encounter.

    ReplyDelete