Thursday, 30 November 2017

Sorcery: Construct Crafting

Sorcery: Construct Crafting

GURPS Magic has the Golem spell, but there are no rules that cover golem creation with Sorcery or similar systems. Let's fix that.

Wednesday, 29 November 2017

Sorcery: Clerical Spellcasting

Sorcery: Clerical Spellcasting

Sorcery can be modified to represent clerical spellcasting. Let us see how it is done.

Tuesday, 28 November 2017

NPCs: Bandits

NPCs: Bandits

One thing GURPS seems to be lacking is stock NPCs or monsters. Here's some crime-related NPCs I wrote up that could trouble your characters in the town or on the road at low TL.

Monday, 27 November 2017

Sorcery: Space Spells III

Sorcery: Space Spells III

More space-related spells. Abundant Step lets the caster step through the fourth dimension to another place. Extradimensional Shift and Project Limb are two other 4D spells, based on abilities from GURPS Powers - The Weird.

Sunday, 26 November 2017

Sorcery: Antimatter Spells

Sorcery: Antimatter Spells

We've had nuclear, space, and plasma spells, so now it's time for some antimatter spells. Antimatter Beam, Antimatter Blast, and Conversion are antimatter-based attacks. Stop Annihilation prevents matter from annihilating when coming into contact with antimatter. Q-Mirror returns incoming ranged attacks in the form of antimatter.

Saturday, 25 November 2017

Sorcery: Armor Buffs V

Sorcery: Armor Buffs V

And the last armor buffs. Nullifying Armor makes armor resistant to magic. Reinforced Armor makes armor Hardened. Resilient Armor negates ablation. Restorative Armor makes armor resistant to fatigue damage. Emperor's New Clothes makes armor or clothes invisible to stupid people.

Friday, 24 November 2017

Sorcery: Armor Buffs IV

Sorcery: Armor Buffs IV

Almost done with the armor buffs. Energizing Armor absorbs hits and heals the wearer. Solid Armor removes chinks. Vengeful Armor returns damage. Widen Shield provides cover in an area.