Wednesday, 11 January 2023

Martial Arts: Shadow Kick Technique

Martial Arts: Shadow Kick Technique

Even wanted to perform Johnny Cage's shadow kick in GURPS?

Monday, 9 January 2023

Script: Chases in GURPS

Script: Chases in GURPS

Many, if not most tabletop RPGs are filled with action. And what is an action-packed adventure without a chase? You see them in movies all the time, and maybe in real life too. Chases are thrilling, but in the tabletop medium they rarely are exciting. More often than not, it’s just a matter of comparing the movement speed of two characters. In terms of realism, it’s completely understandable – the faster person wins, but in terms of action – it’s just not fun. The worst part is if the pursuer and the quarry have the same movement speed, how do you even resolve a chase then? Fortunately, GURPS has a great subsystem for chases in GURPS Action 2: Exploits, and I’d like to introduce you to it in this post.

Saturday, 7 January 2023

Creating a Spellcasting Character in GURPS (with Magic-as-Powers)

Creating a Spellcasting Character in GURPS (with Magic-as-Powers)

 
In many of my earlier blog posts, I told you how you can adjust Sorcery to represent different spellcasting traditions, and why I prefer magic-as-powers, but I have not really talked about how to create a spellcasting character. With so many options available, it might be difficult to get started. So, in this post, I would like to show off my approach to making a spellcasting character.

Thursday, 29 December 2022

Script: What's the point of martial arts styles?

Script: What's the point of martial arts styles?

Another transcript of a video that answers a question that can frequently been seen asked online.

Saturday, 24 December 2022

Galactic Havoc: Psychotronics and TL

Galactic Havoc: Psychotronics and TL

As I mentioned in the setting design goals and overview (no, I haven't abandoned it, I'm just doing some other stuff as well), supernatural powers, including psionics, will exist in the setting. Psychotronic devices that emulate or otherwise affect psionic powers are described in GURPS Ultra-Tech and GURPS Psi-Tech, but they are not assigned to any TL - they are just listed as TL^. Splitting them between different tech levels will allow us to create civilizations that have more advanced psychotronics than others or less advanced, which is a good thing, in my opinion.

Friday, 23 December 2022

Script: Different Gravity in GURPS

Script: Different Gravity in GURPS

Another video transcript, this time about gravity rules.

Wednesday, 21 December 2022

Script: Age in GURPS

Script: Age in GURPS

Lifespan and age is not just background information in GURPS – your lifespan is something you can extend or shorten with certain traits, and your age is also something that you can alter with some advantages. So, let’s talk about the ageing mechanics in GURPS.