Tuesday, 17 May 2022

Sorcery: Personal Animal Spells

Sorcery: Personal Animal Spells

The Animal college does not have that many buff spells, so there's not many personal spells to make.

Monday, 16 May 2022

Sorcery: Personal Air Spells

Sorcery: Personal Air Spells

By default, Sorcery buffs can be applied to any friendly creature. Most of the times it is enough, but in some situations you would only want to be able to affect yourself - either because you want to save points, or because the additional capability to buff others isn't really necessary. For example, D&D is full of "Personal" spells that can only affect the caster. For it to work as an actual buff, you have to remove Increased 1/2D, 10x, +15% and add Accessibility, Self Only, -50%. Alternatively, just take the advantage that is granted by the buff, replace Magical, -10% with Sorcery, -15%, and in most of the cases you will get an indefinite version of the spell that must be maintained. Such spells could be taken as "lesser" versions of spells and then improved to the proper buff versions. I think I will have to rework all the converted monsters with spell-like abilities to have personal versions instead of what they have right now, because it rarely makes sense to have an actual buff spell as a racial ability. Let's go through the air buff spells and create the personal indefinite versions.

Saturday, 14 May 2022

Monster: Song Dragon

Monster: Song Dragon

And this is the last true dragon from the Monsters of Faerun. I think I remember a song dragon character from some Forgotten Realms novel. Anyway, this is a pretty cool creature, in my opinion.

Friday, 13 May 2022

Martial Arts: Dragon Magazine Styles

Martial Arts: Dragon Magazine Styles

Aside from the Kara-Tur styles I converted in the other post, there's also an article about some other martial styles in the issue 309. Let's convert those too. Many of them are quite simple and can be used as a base to develop more complex styles.

Thursday, 12 May 2022

Monsters: Marid and Dao

Monsters: Marid and Dao

I find it surprising that the dao and marid (earth and water genies, respectively) appear only once in the Manual of the Planes for D&D 3.0. They were never updated to 3.5, which seems weird. But anyway, here's the two genie templates (and there's two more in D&D 3.5). Also, I've never thought that marids are this large.

Wednesday, 11 May 2022

Monsters: Miniatures Handbook Monsters

Monsters: Miniatures Handbook Monsters

Miniatures Handbook is an interesting splatbook for D&D 3.5. It introduces rules for mass combat and
skirmish warband combat with lots of interesting scenarios. It also has a chapter on random dungeon generator for playing without a DM. However, I have never heard anyone talk about these rules. People usually focus on the two new classes (that aren't very good), and the prestige classes (iirc, some of them enable incredibly cheesy builds). But I also like the monster chapter of that book. The introduction to the chapter describes the design principle - they wanted to design monsters that are easy to use, so most of them have only one special ability. And honestly, for D&D it's a good thing - you don't have to browse through the huge list of spell-like abilities and lots of special rules. And such monsters are also easy to convert - I already did convert some, so let's have another batch.
(P.S. I only now got that "ramadeen" is a ram paladin - it even has smite evil. I'm dense.)

Tuesday, 10 May 2022

Everything about hearing in GURPS

Everything about hearing in GURPS

Remember my post about vision? Let's compile all the data about hearing in GURPS. This is probably going to be another long, detailed post, but less so than the one about vision.