Wednesday, 28 February 2024

Monsters: Fiend Folio Monsters I

Monsters: Fiend Folio Monsters I

I guess I should start another big undertaking and chip away at another D&D monster book. Fiend Folio for D&D 3.5 is one of my favorites, so let's do this one. Abrians are Abyss-dwelling ostrich people. Abyssal ghouls are fiendish undead servants of Kiaransalee or the Ghoul King. I decided to remove most of their resistances. Ahuizotl is an aquatic beast that drowns prey with its tail-hand.

Saturday, 3 February 2024

Review: SpaceMaster Armored Assault

Review: SpaceMaster Armored Assault

This is something of a digression from my usual topics, where I talk about GURPS or D&D. I want to talk about a book that fascinates me but the one that I haven’t even tried in a game yet. Aside from tabletop RPGs, I’ve always been interested in tabletop wargaming. Of course, the most popular thing is Warhammer 40k, but I’m not a big fan of it. I played it with friends through VASSAL and Tabletop Simulator, and it just… doesn’t play that well; it feels that the game is decided not on the table, but on army roster creation. I do find the concept of collecting, building, and painting miniatures, but without this aspect, the game feels absolutely hollow to me. A few years ago, I decided to search for a generic and reasonably crunchy sci-fi wargame. I scoured an incredibly long list of games on BoardGamesGeek, but most of the games were either too specialized or too light on the rules. There was a couple of exceptions, however, and one of them was Spacemaster Armored Assault.

Wednesday, 24 January 2024

Wizardry: Binding

Wizardry: Binding

Finally, there's the Binding spell that is actually a group of similar spells. For the purpose of converting to GURPS, I will makes them separate spells. And now I'm done with Player's Handbook for real.

Tuesday, 23 January 2024

Wizardry: Power Words

Wizardry: Power Words

Apparently, I missed some spells for the normal wizards. First up, let's convert all the "power word" spells, not only from the Player's Handbook, but also from other sources.

Monday, 22 January 2024

Clerical Spells: Alignment Spells III

Clerical Spells: Alignment Spells III

Consecrate was adapted from GURPS Powers: Divine Favor. Holy Smite/Order's Wrath/Unholy Blight deal irresistible damage in an area around the caster. There's no chaotic version of this spell; I guess the niche is taken by Chaos Hammer. Entropic Shield is a chaotic spell that deflects ranged attacks. Guidance only shares its name with the D&D spell; this version is an adaptation of the Divine Guidance ability from GURPS Powers: Divine Favor. I think it makes perfect sense as a generic divine spell. Undetectable Alignment hides the subject's alignment aura. And I think this is it for the generic divine spells.

Sunday, 21 January 2024

Clerical Spells: Alignment Spells II

Clerical Spells: Alignment Spells II

More generic clerical spells. Blasphemy/Dictum/Holy Word/Word of Chaos cause Fright Checks. Dispel (Alignment) banishes outsiders. Magic Circle against (Alignment) creates a mobile barrier. Protection from (Alignment) gives a resistance bonus against moral spells.

Saturday, 20 January 2024

Clerical Spells: Alignment Spells I

Clerical Spells: Alignment Spells I

Divine spellcasters in D&D have access to some generic divine spells that do not really belong to any magic school when converted to GURPS. This is why I separate them into an "Alignment College".