Thursday, 29 December 2022

Script: What's the point of martial arts styles?

Script: What's the point of martial arts styles?

Another transcript of a video that answers a question that can frequently been seen asked online.

Saturday, 24 December 2022

Galactic Havoc: Psychotronics and TL

Galactic Havoc: Psychotronics and TL

As I mentioned in the setting design goals and overview (no, I haven't abandoned it, I'm just doing some other stuff as well), supernatural powers, including psionics, will exist in the setting. Psychotronic devices that emulate or otherwise affect psionic powers are described in GURPS Ultra-Tech and GURPS Psi-Tech, but they are not assigned to any TL - they are just listed as TL^. Splitting them between different tech levels will allow us to create civilizations that have more advanced psychotronics than others or less advanced, which is a good thing, in my opinion.

Friday, 23 December 2022

Script: Different Gravity in GURPS

Script: Different Gravity in GURPS

Another video transcript, this time about gravity rules.

Wednesday, 21 December 2022

Script: Age in GURPS

Script: Age in GURPS

Lifespan and age is not just background information in GURPS – your lifespan is something you can extend or shorten with certain traits, and your age is also something that you can alter with some advantages. So, let’s talk about the ageing mechanics in GURPS.

Monday, 19 December 2022

My Pyramid Recommendations

My Pyramid Recommendations

If you’re new to GURPS, you might not even know that aside from the main GURPS book line there was, and sort of still is, the line of Pyramid magazines, just like how D&D had Dragon Magazine and Dungeon Magazine. There are four volumes, but volumes 1 and 2 were written for the older editions of GURPS. I haven’t actually read them, I’ve only seen some sample articles that are available on the SJGames website, but it seems that many of them can be easily adapted to the fourth edition of GURPS. Volume 3 is made for the fourth edition and contains 122 issues, plus two compilation releases. Volume 4 also is made for the fourth edition. It was released as part of two kickstarter campaigns in 2021 and 2022 and at this point contains only 6 issues. There is still a lot of material there, and finding something among more than a hundred of issues can be a daunting task even for me. In this post, I will go over the issues and point out articles that have been useful or interesting to me. But you should always keep in mind that GURPS is a generic system and that everyone plays differently, so something that I deemed useless might still be of great use for you.

Sunday, 18 December 2022

Sorcery: Create Implausible Material

Sorcery: Create Implausible Material

GURPS Dungeon Fantasy 8: Treasure Tables and GURPS Dungeon Fantasy Treasures 1: Glittering Prizes have introduced the concept of implausible materials, such as solidified lightning, fire, sky, night, and anything else. While you can find such items, your players might ask you a question such as "How were they made? I want to make something like that too." So, let's make a sorcery spell that creates such materials.

Saturday, 17 December 2022

Training Animal in GURPS

Training Animal in GURPS

There are many fantasy character archetypes that deal with animals – druids, rangers, hunters, beastmasters from D&D and Pathfinder have animal companions that follow them around. Spellcasters might have familiars, and paladins and cavaliers have their special mounts. I usually treated such animal companions as exceptional Allies bought at character creation. However, there are rules in GURPS Basic Set about buying animals for money, and such skills as Animal Handling may give an opportunity to train such animals or to tame wild animals. Even though the rules are present, they are not very detailed and were not expanded anywhere, and I haven’t even found much in terms of fan works online. So, I will have to do it myself.