Wednesday, 30 September 2020

Monsters: Artilas

Monsters: Artilas

The artila is the only creation I remember from playing Geneforge 1. Reading about them made me like
them even more. Who doesn't like scaly worms that spit acid and have multiple variations?

Tuesday, 29 September 2020

Monsters: Roamers

Monsters: Roamers

Let's return to Geneforge monster conversions, we don't have many left. Roamers are quadrupedal
creations whose dog-likeness depends on the iteration of the game. They have several varieties that do not differ that much.

Monday, 28 September 2020

Sunday, 27 September 2020

Monsters: Elemental Weirds II (Fire and Water)

Monsters: Elemental Weirds II (Fire and Water)

And here we have the rest of the "traditional" elemental weirds.

Saturday, 26 September 2020

Monsters: Elemental Weirds

Monsters: Elemental Weirds (Air and Earth)

Elemental weirds are... weird, but I like them a lot. While they are not very powerful by themselves,
they can summon allies and are potent spellcasters. It seems that they work better not as enemies, but as quest givers. This post contains two out of six elemental weirds from D&D 3.5.

Saturday, 19 September 2020

Monster: Shadow Eft

Monster: Shadow Eft

Shadow efts are monsters from Complete Psionic. They are native to the Plane of Shadows, where they
feed on the psychic residue. Finally, a chance to use some necropsi abilities from Pyramid #3-99!

Friday, 18 September 2020

Ultra-Tech: Handtech

Ultra-Tech: Handtech

GURPS Ultra-Tech has finger paws (p. UT218) that allow some quadruped uplifts with no fine manipulators to manipulate things more precisely. But what if we need more options? What if somebody wants to play an upliften parrot and thinks that a beak and talons are not enough?