My fantasy setting has multiple spellcasting traditions, all based on Sorcery. Most of them require you to replace the power modifier, forcing you to recalculate the spell's cost. I've found that it's somewhat of a chore. One of the traditions -
psychic magic (based on the system from
Occult Adventures for
Pathfinder RPG) - is supposed to have a quite long spell list. I've converted all the appropriate existing spells for this tradition and converted some new spells from
Occult Adventures. These new spells will appear as normal Sorcery spells in the
next post. This post probably will get updated if I find any other appropriate spells.