Monday, 31 December 2018

Monster: Avoral

Monster: Avoral

Guardinals are animalistic champions of pure good. Monster Manual describes only two types of guardinals - avorals and leonals. Here is my attempt at converting the avian avoral. Includes two new Sorcery spells.

Sunday, 30 December 2018

Monster: Grimlock

Monster: Grimlock

Grimlocks are blind underground-dwelling humanoids. Despite their lack of eyes, they can form a picture of their surroundings by combining aural and olfactory sensory input.

Saturday, 29 December 2018

Monster: Grick

Monster: Grick

Gricks are quite simple monster that should be thrown at inexperienced adventurers. They are pictured with no eyes, but their description and statblock do not have anything about them being blind. Strange.

Friday, 28 December 2018

Monster: Gray Render

Monster: Gray Render

The gray render is a very simple monster. It has a kangaroo pouch and it sometimes becomes very attached to other creatures.

Thursday, 27 December 2018

Sorcery: Flight Spells

Sorcery: Flight Spells

In my fantasy setting, sorcerers with a dragon bloodline are granted access to flight spells. This category already contains such spells as Flight, Hawk Flight, Personal Flight, but I feel that this category needs something extra.

Wednesday, 26 December 2018

Monster: Gorgon

Monster: Gorgon

No, not the snake one. I don't remember ever using gorgons, but I've always liked them.

Tuesday, 25 December 2018

Alchemy: Alchemical Capsules

Alchemy: Alchemical Capsules

Most adventurers prefer to be constantly ready for any dangerous situation. Alchemical elixirs take some time to use or even find in the pockets or bags, so alchemists have devised a way to concentrate their elixirs to be able to fit into small capsules that can be used swiftly. Such capsules were introduced in Complete Adventurer for D&D 3.5.