Tuesday, 31 October 2017

Sorcery: Weapon Buffs

Sorcery: Weapon Buffs

And here we have 3 more imbuement-based spells. These were easy to make, as there are no levels.

Monday, 30 October 2017

Sorcery: Gunman Spells

Sorcery: Gunman Spells

Here we have 3 spells that would be useful not only for gunmen, but also for archers and crossbowmen. Arching Weapon lets the gunman shoot at targets hiding behind cover. Automatic Reloading speeds up reloading. Returning Weapon can make ammunition effectively unlimited.

Sunday, 29 October 2017

Monsters: Imps

Monsters: Imps

Here we have several impish monsters. The D&D version of imp is a small shapeshifting devil with a poisonous sting. It's weak, but can be very annoying thanks to the invisibility. The imp from the classical installments of Doom is a weak monster that can scratch and throw fireballs. The nightmare imp from Doom 64 is the classical Doom imp on steroids and with chameleon skin. The imp from the modern installments of Doom can cling to walls and ceilings and jump very far.

Saturday, 28 October 2017

Vehicle: Panlunar Consortium Scout Ship

Vehicle: Panlunar Consortium Scout Ship

I was never really content with how GURPS Spaceships handles spaceships, so I tried making one using GURPS Vehicles 3e, GURPS Ultra-Tech, and Pyramid 3-96. As the "x" for the hyperdrive I used "10".

Friday, 27 October 2017

Ultra-Tech: DR, HP, and KYOS ST of Weapons

Ultra-Tech: DR, HP, and KYOS ST of Weapons

Shooting at the enemy's weapon is a good way to disarm him in high TL games, but there is no information on the weapons' HT, DR, and HP values. This post on the Generic Universal Roleplaying Blog suggests setting DR and HT values as follows:
 - At TL9: DR6, HT stays at 10.
 - At TL10: DR9; HT 11.
 - At TL11: DR14; HT 11.
 - At TL12: DR20; HT 12. 
To determine HP we treat the weapon as a machine and devise the HP value from its weight. The formula can be seen in the Basic Set and in Pyramid 3-83 (the Knowing Your Own Strength article). The aforementioned article also has a formula that lets us calculate the ST value for a weapon when using the KYOS alternative ST rule.

Thursday, 26 October 2017

Magic: Ice Spells

Magic: Ice Spells

And now some ice spells (they should belong to the College of Water) from D&D 3.5 Spell Compendium.

Wednesday, 25 October 2017

Magic: Air Spells II

Magic: Air Spells II

Some more Air spells, mostly converted from D&D 3.5 Spell Compendium.