Wednesday, 31 May 2017

Sorcery: Movement Spells IV

Sorcery: Movement Spells IV

Even more movement spells! Long March slows down overland travel. Poltergeist throws unattended objects. Slow Fall makes landings soft. Wallwalker lets the subject walk on walls and ceilings.

Tuesday, 30 May 2017

Sorcery: Movement Spells III

Sorcery: Movement Spells III

More random movement spells. Jump increases jumping distance. Levitation moves living creatures. Lighten Burden increases carrying capacity. Quick March makes overland movement quicker.

Monday, 29 May 2017

Sorcery: Movement Spells II

Sorcery: Movement Spells II

Movement is another large college of magic. Apportation allows the caster to move distant objects. Glue makes a surface extremely sticky. Hold Fast negates knockback. Increase Burden increases an object's weight.

Sunday, 28 May 2017

Sorcery: Enchantment Spells IV

Sorcery: Enchantment Spells IV

Last Enchantment spells that seem to be convertable to me. Hideaway makes a container a bag of holding. Leak makes a container lose its contents occasionally. Soul Stone makes the subject unkillable, trapping his soul in an inanimate object. Impression Blocker makes a container that protects items within from acquiring impressions of their owners.

Saturday, 27 May 2017

Sorcery: Enchantment Spells III

Sorcery: Enchantment Spells III

These three spells are identical stat-wise, but different fluff-wise. Golem animates a statue. Doppelgänger and Simulacrum animate an artificial duplicate of a specific person.

Friday, 26 May 2017

Sorcery: Enchantment Spells II

Sorcery: Enchantment Spells II

More general enchantment spells! Remove Enchantment disenchants an item. Resist Enchantment makes the item resistant to enchanting. Lesser Wish lets the caster dictate the results of one single roll before it os made. Wish lets him do it after the roll is made.

Thursday, 25 May 2017

Sorcery: Armor Enchantments

Sorcery: Armor Enchantments

And now it's time to make some armor enchantments. Dancing Shield animates a shield. Defending Shield makes it easier for the wielder to block. Deflect increases the wearer's active defenses. Fortify increases the armor's DR. Lighten reduces the armor's weight.