Sometimes I get an urge to make some GURPS content, be it something original, or something converted from another system/media. Maybe if I post it here, it will be useful not only to me. Keep in mind that I'm not a native English speaker and please forgive any mistakes.
Wednesday, 30 November 2016
Tuesday, 29 November 2016
Monsters: Archons
Monsters: Archons

In this post, I would like to show an update of one of my oldest conversions – archons from Monster Manual. Archons in D&D are exemplars of the lawful good alignment. These celestial beings, just like other celestials, do not get as much attention in D&D as demons and devils do, and the reason, as I believe, is that the typical PCs are not supposed to fight them – they serve as allies or patrons. This is why there are only seven or so angels in D&D and dozens upon dozens of different fiends.
Monday, 28 November 2016
Sorcery: Movement and Communication Spells
Sorcery: Movement and Communication Spells
Who said that envoys, ambassadors, and messengers cannot use magic? Create Mount will create a horse for the messenger. Haste will accelerate the messenger, and Great Haste will do so even better. Inscribe will inscribe the message on any surface. Teleport will transport the messenger instantly. Walk on Air will allow the messenger to navigate the terrain with ease.Sunday, 27 November 2016
Sorcery: Attribute Debuffs
Sorcery: Attribute Debuffs
As I said in the previous post, the spellcasters sometimes need simple spells. Last time we were talking about the attribute buffs, and this time let's turn it around!
Saturday, 26 November 2016
Sorcery: Attribute Buffs
Sorcery: Attribute Buffs
GURPS Thaumatology: Sorcery provides a neat list of premade spells, but I found it lacking in simple buffs. There's nothing complex or very interesting in such spells - they just increase the attributes, but they are useful nonetheless. In D&D they are called Bull's Strength, Cat's Grace, Fox's Cunning, and Bear's Endurance, and GURPS Magic equivalent spells are Might, Grace, Wisdom, and Vigor.
Friday, 25 November 2016
Sorcery: Plant Spells
Sorcery: Plant Spells
In the last game I played my character was a druid who specialized in plant spells. We were using Sorcery as the magic system, and this was my first time seeing it in play. I liked it, what can I say? My druid only had some minor spells, but they were useful nonetheless. One of the spells (Antiplant Shell) was converted from D&D, and all others were based on spells from GURPS Magic and GURPS Magic - Plant Spells. My druid only knew Identify Plant, Heal Plant, Shape Plant, and Razor Leaves initially, but then learned Body of Leaves. Body of Leaves was used not only defensively, but also offensively. Is there a better feeling than transforming yourself into a pile of leaves and then turn the angels that assault you to piles of leaves too and let your friend take care of them?
Thursday, 24 November 2016
Treasure: Vorpal Sword
Treasure: Vorpal Sword
Who doesn't like decapitating enemies in a single hit? Depending on the degree of realism in your games, the difficulty of this task may range from easy to practically impossible. You can see this feat being done in movies, books, games, quite often. In D&D any slashing weapon could be enchanted with the vorpal enchantment, but it was one of the most expensive enchantments. Let's see how to do this in GUPRS!
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