Monster: Grisgol
This is one of the requested conversions. A grisgol is a magical construct made up of various magical wands, staffs, pieces of armor and jewelry, and wrapped in spell scrolls. It is powered by an entrapped lich phylactery. I decided to make the phylactery a targetable weak spot and make the grisgol's scroll skin combustible. Overall, it's a pretty interesting monster.
Grisgol [Monster Manual III, page 76]
237 points
Attribute Modifiers: ST+6 (Size Modifier, -10%) [54]; IQ-10 [-200]; HT+1 [10].
Choking Dust: Affliction 1 (HT; Area Effect, 2 yards, +50%; Coughing, +20%; Emanation, -20%; Magical, -10%; Respiratory Agent, +50%; Secondary Choking, +20%; Uncontrollable Trigger, Crushing or cutting hit, -10%) [20].
Grisgol’s Touch [56]: Affliction 1 (HT; Cosmic, Appears dead, +50%; Cosmic, Immune to Dispel Magic, +50%; Extended Duration, Permanent, +150%; Follow-Up, Punch, +0%; Link, +10%; Magical, -10%; Paralysis, +150%) [50] + Toxic Attack 2d (Follow-Up, Punch, +0%; Link, +10%; Magical, -10%; Resistible, HT, -30%) [6].
Phylactery: Injury Tolerance (No Brain; Nuisance Effect, Can be detected with Detect Magic, -10%) [5].
Scrolls: Cosmic Power 40 (Accessibility, Must be imparted by the creator, -20%; Immediate Preparation Required for the creator, 8 hours, -90%; Magical, -10%; Nuisance Effect, Not when burning, -10%; Physical, +100%; Trait-Limited, Only advantage-based spells, -15%) [220].
Knowing Your Own Strength [245] |
Typical Stats
ST: |
16 |
HP: |
26 |
Speed: |
5.25 |
DX: |
10 |
Will: |
10 |
Move: |
5 |
IQ: |
0 |
Per: |
10 |
|
|
HT: |
11 |
FP: |
N/A |
SM: |
+1 |
Dodge: |
8 |
Parry: |
10 (unarmed) |
DR: |
2 |
Punch (14):
thrust 1d+1 crushing (KYOS: 2d+1 crushing), Reach C-1.
Choking Dust:
Striking the grisgol with any kind of crushing or cutting attack invites a choking
cloud of dust and mold to explode from the creature. A victim who makes a Sense
roll to notice the dust in time may hold his breath (see Holding Your Breath, p. B351). Everyone within 2 yards of the
grisgol who breathes in the dust must roll against HT or begin to cough (p.
B428) for margin of failure minutes. If he fails by 5 or more or fails
critically, he starts choking instead (p. B428).
Grisgol’s Touch: Punches of the grisgol are imbued with the deathly energy of the lich
that powers it. If a grisgol deals injury with its punch to a living creature,
the victim must make a successful HT roll or take 2d toxic damage (ignoring DR)
and become permanently paralyzed. The effect cannot be dispelled with Dispel
Magic, but can be dispelled with Remove Curse. Anyone paralyzed by a grisgol
seems dead, though winning in a Quick Contest of Diagnosis vs. the victim’s HT
reveals the victim to be alive.
Incite Madness: After a grisgol is killed, the first person examining the strips of scroll
parchment or tome pages that comprise the creature’s wrappings invokes a curse
that renders the reader insane, unless he resists with Will. The victim of this
insanity becomes convinced that the thousands of scraps of parchment contain great
and lost arcane secrets, and that he must discover these secrets by painstakingly
fitting every last piece of ripped parchment and torn page back together in the
right order. He dedicates every waking hour to this massive undertaking, barely
pausing to eat or rest, in order to finish this task as fast as possible. The
victim always thinks, and tries to convince others, that he is on the brink of
a revelation. His personal study becomes cluttered with diagrams, charts, and
plans extrapolating how the pieces might fit together, constantly rearranging
them to fit current theories or hunches. In effect, he gains Obsession (6)
(Reassemble the scrolls) (p. B146). Once he actually finishes this task, this Obsession
is replaced with appropriate Delusions until the curse is lifted.
Phylactery: The
grisgol is powered by a lich’s phylactery trapped by the grisgol’s creator.
Impaling, piercing, and tight-beam burning attacks may target this phylactery
at -7, but only if they detect its exact location with Detect Magic or a
similar effect. Since the grisgol is a magically animated construct, it gives
off a magical aura, so to properly discern the location of the phylactery, one
has to succeed in the follow-up IQ roll. Attacks against the phylactery have a
x4 wounding multiplier.
Scrolls: The
grisgol’s creator may scribe magical spells on the scroll skill of the grisgol.
This process takes 8 hours, allowing the creator to impart up to 40 character points
of advantage-based spells taken as alternative abilities. The grisgol becomes
able to cast these spells – the casting conditions can be programmed into it,
or the creator may just order to cast a particular spell. If the grisgol is
burning, it cannot cast the spells.
Traits: Affected by Magnetism; Automaton; Cannot Learn; Combustible; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (No Blood, No Eyes, No Vitals, Unliving); Magic Resistance 5 (Improved); No Fine Manipulators; No Sense of Smell/Taste; Numb; Obvious (Vision; Glowing eyes and black smoke escaping from the body); Reprogrammable; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
Skills: Brawling-14.
Creature Type: Construct.
Notes: Weight 400
lbs.
Traits: Affected by Magnetism; Automaton; Cannot Learn; Combustible; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (No Blood, No Eyes, No Vitals, Unliving); Magic Resistance 5 (Improved); No Fine Manipulators; No Sense of Smell/Taste; Numb; Obvious (Vision; Glowing eyes and black smoke escaping from the body); Reprogrammable; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
Skills: Brawling-14.
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