Ultra-Tech: New (Actually Old) Projectile Weapon Options
Hypervelocity Guns
Guns (Pistol) (DX-4, or most other Guns at -2) |
||||||||||||
TL |
Weapon |
Damage |
Acc |
Range |
Weight |
RoF |
Shots |
ST |
Bulk |
Rcl |
Cost |
LC |
11^ |
Crystal Pistol |
6d(0.5) pi++ |
2 |
300/1,000 |
3/0.2 |
3 |
20(3) |
8 |
-2 |
2 |
$400 |
3 |
11^ |
HV-Pistol |
4d(5) pi++ inc |
2 |
1,000/3,000 |
4/0.4 |
5/12# |
100(3) |
9 |
-3 |
2 |
$5,000 |
3 |
Guns (SMG) (DX-4, or most other Guns at -2) |
||||||||||||
11^ |
Crystal SMG |
6d+2(0.5) pi++ |
3 |
500/1,600 |
4.8/0.3 |
6 |
30(3) |
8† |
-3 |
2 |
$2,200 |
2 |
Guns (Rifle) (DX-4, or most other Guns at -2) |
||||||||||||
11^ |
Crystal Carbine |
7d(0.5) pi++ |
4 |
600/2,000 |
7/0.5 |
12 |
60(3) |
11† |
-4 |
2 |
$3,200 |
1 |
11^ |
HV-Rifle |
7d(5) pi++ inc |
5 |
2,000/5,000 |
15/1 |
7/16# |
200(3) |
12† |
-4 |
2 |
$18,000 |
1 |
At
TL11, magnetic acceleration allows hand-held weapons to shoot projectiles at
almost relativistic speeds. At those velocities, even a relatively small
projectile has both great penetration and damage. The speed that allows these
weapons to defeat heavy armor also cause massive hydrostatic shock in human
beings. The results are not pretty.
These
weapons fire small missiles; thus, they can hold large amounts of ammunition. Hypervelocity guns can hold their own against most beam weapons,
and are not affected by the countermeasures that work against lasers. The fact
that they do not use chemical propellants makes them immune to chemscanners.
Crystal Guns: This
civilian weapon is designed to insure maximum lethality on unarmored humans or
animals while keeping penetration of walls and armored personnel to a minimum.
They are popular aboard starships. Crystal guns (crysguns for short) fire
magnetized crystal beads at hypersonic speeds. The beads do massive damage to
human flesh – a torso shot is almost always lethal; limb shots usually cripple
the target. Furthermore, the beads will not penetrate any target with rigid
armor greater than DR 5 (including solid walls); the glass bead
shatters against those targets, doing [1d-4] cutting fragmentation damage to
any person within 2 yards of impact. If the target had rigid DR 1-4 or any flexible DR, then overpenetration does not occur (p. B408). Crystal guns are powered by power cells. The weapon’s
power cell provides enough energy for firing its specified number of Shots, and
is included in the weight. Crystal pistol is powered by a B cell, and all other
weapons are powered by a C cell.
HV-Guns: Hypervelocity guns fire
metal slugs at enormous speeds. They offer almost as much penetration as a solid
burst from an X-ray rifle. If the gun penetrates a metal wall (the side of an
armored car, for instance), it will cause fragmentation when it comes out, due
to its high speed: [1d-2] cutting in a 3-yard radius. Inside a vehicle, this
fragmentation can damage systems and injure the crew. HV-guns are powered by
power cells. The weapon’s power cell provides enough energy for firing its
specified number of Shots, and is included in the weight. HV-pistol is powered
by a C cell, and HV-rifle are powered by a D cell.
HV-guns
are able to fire high-cyclic controlled bursts (p. HT83). HV-pistol fires
bursts of three rounds, and HV-rifle fires bursts of four rounds.
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