Sorcery: New Spell Variants
Three new spells for the sake of completionism - aquatic versions of Create Servant and Create Warrior (suggested in Pyramid #4-4) and Create Animated Plant (from Garden of Evil).
Create Animated Plant
Keywords: None.
Casting Roll: Will.
Range: Touch.
Duration: Hours equal to margin of success on the casting roll.
Create an animated plant creature (IQ 5 or less) that does your mental bidding while it exists. The animated plant appears within the arm’s reach. A living creation must be identical to a “real” living being with which the caster is familiar. You cannot create an imaginary being, or even a real creature of which you have only heard stories. At the end of the casting, you must pay 1 FP and make a Will roll to create the plant. If you are victorious, the created plant serves you for margin of success hours.
Create Animated Plant may also be used to create a swarm of small plant creatures (p. B461).
If the plant is killed, the summoner must wait a full day to call replacements. Dismissing the plant is a free action, but you may only dismiss him if it is physically present. You can only cast this spell if your character’s point total is at least 2 times bigger than the plant’s.
Statistics: Ally (Animated Plant; Built on 50%; Constantly, no roll required; Adjustable, Animals, +50%; Conjured, +100%; Magical, -10%; Maximum Duration, hours equal to margin of success, -5%; Minion, +50%; Requires Will Roll, -5%) [23]. Notes: The Maximum Duration limitation is priced based on Maximum Duration, 12 hours. As a special effect, this spell breaks sorcery rules by allowing free maintenance, but this is offset by imposing a FP cost to cast.
Create Aquatic Servant
Keywords: None.
Casting Roll: Will.
Range: Touch.
Duration: Hours equal to margin of success on the casting roll.
Creates a stupid but obedient servitor (all attributes equal to 9) to do the caster’s bidding. The caster determines the servant’s appearance, but the servant has a humanoid shape with a fish tail instead of its legs. It can breathe underwater, but cannot breathe air. The servant appears within the arm’s reach. This same spell can also create a Brute – a servant with ST of 16, and all other attributes at 9. Or it can create a servant with attributes at 9 and one noncombat non-IQ-based skill at level 16. Any created servant follows simple spoken commands, delivers verbal messages, etc. It is under the GM’s control. It cannot fight or handle confusing situations; it has no skills. Faced with danger, it whimpers, flees, or simply vanishes. If questioned, it knows only who its master is and what its orders are. At the end of the casting, you must pay 1 FP and make a Will roll to create the servant. If you are victorious, the created servant serves you for margin of success hours.
If the servant is killed, the summoner must wait a full day to call replacements. Dismissing the servant is a free action, but you may only dismiss him if he is physically present. You can only cast this spell if your character’s point total is at least 4 times bigger than the servant’s.
Statistics: Ally (Aquatic Servant; Built on 25%; Constantly, no roll required; Adjustable, Servants, +50%; Conjured, +100%; Magical, -10%; Maximum Duration, hours equal to margin of success, -5%; Minion, +50%; Requires Will Roll, -5%) [12]. Notes: The Maximum Duration limitation is priced based on Maximum Duration, 12 hours. As a special effect, this spell breaks sorcery rules by allowing free maintenance, but this is offset by imposing a FP cost to cast.
Create Aquatic Warrior
Keywords: None.
Casting Roll: Will.
Range: Touch.
Duration: Hours equal to margin of success on the casting roll.
Creates a warrior to fight as the caster commands. The warrior appears within the arm’s reach. The warrior has a humanoid shape with a fish tail instead of its legs. He has IQ 10; ST, DX, and HT 12; and skill 16 with any single weapon (or unarmed combat ability) the caster desires. He can breathe underwater, but cannot breathe air. He has no weapons or armor when created, but uses what he is given. At the end of the casting, you must pay 1 FP and make a Will roll to create the warrior. If you are victorious, the created warrior serves you for margin of success hours.
If the warrior is killed, the summoner must wait a full day to call replacements. Dismissing the warrior is a free action, but you may only dismiss him if he is physically present. You can only cast this spell if your character’s point total is at least 2 times bigger than the warrior’s.
Statistics: Ally (Aquatic Warrior; Built on 50%; Constantly, no roll required; Adjustable, Warriors, +25%; Conjured, +100%; Magical, -10%; Maximum Duration, hours equal to margin of success, -5%; Minion, +50%; Requires Will Roll, -5%) [21]. Notes: The Maximum Duration limitation is priced based on Maximum Duration, 12 hours. As a special effect, this spell breaks sorcery rules by allowing free maintenance, but this is offset by imposing a FP cost to cast.
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