Sunday, 18 December 2022

Sorcery: Create Implausible Material

Sorcery: Create Implausible Material

GURPS Dungeon Fantasy 8: Treasure Tables and GURPS Dungeon Fantasy Treasures 1: Glittering Prizes have introduced the concept of implausible materials, such as solidified lightning, fire, sky, night, and anything else. While you can find such items, your players might ask you a question such as "How were they made? I want to make something like that too." So, let's make a sorcery spell that creates such materials.

 
Create Implausible Material
Keywords: None.
Full Cost: 48 points/level.
Casting Roll: IQ.
Range: Touch.
Duration: 10 seconds or permanent; see text.
 
This spell allows you to create solid implausible materials, such as those described in GURPS Dungeon Fantasy 8: Treasure Tables and GURPS Dungeon Fantasy Treasures 1: Glittering Prizes. Creating such materials requires the “raw” material to be present – solidifying lightning requires you to be within an active thunderstorm, solidifying screams requires a screaming person, etc. To do so, take a Concentrate maneuver and roll vs. IQ. Success means the material appears in hand or within arm’s reach (for example, within a container you are holding). Failure means nothing happens. Critical failure means the creation happens, but in a way that’s inconvenient or dangerous – the GM should be creative!
The produced sand can weigh up to 10 x (level squared) lbs. – 10 lbs. at level 1, 40 lbs. at level 2, 90 lbs. at level 3, and so on.
Created sand is unstable. It vanishes in 10 seconds unless you use character points to “stabilize” it. Each point spent stabilizes a quantity worth 10% of the campaign’s average starting wealth. (This is just the tradeoff used for Trading Points for Money, p. B26.) The GM determines the cash value per pound of matter.
Points spent to stabilize matter come from your “Creation Pool,” a number of points set aside for the purpose. You can’t apply any modifiers to these points. Points used to stabilize matter are unavailable until reclaimed – which causes the matter to vanish. If the matter is crafted into an object, the item is unmade when the matter vanishes. If the matter is mixed with other materials (e.g., alloyed), you must separate it to reclaim your points; this can be a tedious process. If it’s destroyed (e.g., melts naturally) or transformed (e.g., eaten), you can’t reclaim your points – they’re gone. You can increase your Creation Pool with unspent points at any time.
Statistics: Create Solid (Accessibility, Implausible Materials Only, -20%; Cosmic, Exotic Materials, +50%; Environmental, Proper conditions, -20%; Magical, -10%; Reduced Fatigue Cost 1, +20%) [48/level].



1 comment:

  1. Another option for paying for your creations is to buy wealth and specify the wealth comes from making this substance. You can then create an amount equal to your wealths monthly income each month. This is from powers, and I strongly prefer it

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