Sorcery: Create Implausible Material
Create Implausible Material
Keywords: None.
Full Cost: 48 points/level.
Casting Roll: IQ.
Range: Touch.
Duration: 10 seconds or permanent;
see text.
This spell allows you to create solid
implausible materials, such as those described in GURPS Dungeon Fantasy 8:
Treasure Tables and GURPS Dungeon Fantasy Treasures 1: Glittering Prizes. Creating
such materials requires the “raw” material to be present – solidifying lightning
requires you to be within an active thunderstorm, solidifying screams requires
a screaming person, etc. To do so, take a Concentrate maneuver and roll vs. IQ.
Success means the material appears in hand or within arm’s reach (for example,
within a container you are holding). Failure means nothing happens. Critical
failure means the creation happens, but in a way that’s inconvenient or
dangerous – the GM should be creative!
The produced sand can weigh up to 10
x (level squared) lbs. – 10 lbs. at level 1, 40 lbs. at level 2, 90 lbs. at
level 3, and so on.
Created sand is unstable. It
vanishes in 10 seconds unless you use character points to “stabilize” it. Each
point spent stabilizes a quantity worth 10% of the campaign’s average starting
wealth. (This is just the tradeoff used for Trading
Points for Money, p. B26.) The GM determines the cash value per pound of
matter.
Points spent to stabilize matter come
from your “Creation Pool,” a number of points set aside for the purpose. You
can’t apply any modifiers to these points. Points used to stabilize matter are
unavailable until reclaimed – which causes the matter to vanish. If the matter
is crafted into an object, the item is unmade when the matter vanishes. If the
matter is mixed with other materials (e.g., alloyed), you must separate it to
reclaim your points; this can be a tedious process. If it’s destroyed (e.g.,
melts naturally) or transformed (e.g., eaten), you can’t reclaim your points –
they’re gone. You can increase your Creation Pool with unspent points at any
time.
Statistics: Create
Solid (Accessibility, Implausible Materials Only, -20%; Cosmic, Exotic
Materials, +50%; Environmental, Proper conditions, -20%; Magical, -10%; Reduced
Fatigue Cost 1, +20%) [48/level].
Another option for paying for your creations is to buy wealth and specify the wealth comes from making this substance. You can then create an amount equal to your wealths monthly income each month. This is from powers, and I strongly prefer it
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