Monday, 26 June 2017

Sorcery: Knowledge Spells IV

Sorcery: Knowledge Spells IV

Even more knowledge spells. Know True Shape identifies shapechangers. Reconstruct Spell analyses residual magical emanations. Seeker lets the caster attune and seek the subject. Trace lets the caster track his subject.
  
Know True Shape
Keywords: Information.
Full Cost: 4 points.
Casting Roll: IQ.
Range: Unlimited.
Duration: Instantaneous.

Determines whether the subject is under any kind of Shapeshifting spell or similar magical effect, including Alter Visage, Alter Body, and illusions. The GM will secretly roll against the caster’s IQ minus range penalties (p. B550) to the subject, which the caster must be able to see. If the sorcerer is familiar with the shapeshifting effects in question, this will reveal them. Otherwise, the GM will use the margin of success to determine how much information to give the sorcerer.
Statistics: Detect (Shapeshifters; Sorcery, -15%; Vision-Based, -20%) [4].
  
Reconstruct Spell
Keywords: Information.
Full Cost: 7 points.
Casting Roll: IQ.
Range: Unlimited.
Duration: Instantaneous.

Identifies the spells cast on the subject or by the subject at a specific point in the past selected by the caster; enchanted items do not count. The GM will secretly roll against the caster’s IQ minus time penalties and range penalties (p. B550) to the subject, which the caster must be able to see or touch. For the time penalties use Long-Distance Modifiers (p. B241) and substitute “days” for “miles.” If the sorcerer is familiar with the spells in question, this will reveal them. Otherwise, the GM will use the margin of success to determine how much information to give the sorcerer. For example, “some kind of a protection spell”.
Statistics: Detect (Magic; Analysis Only, -50%; Sorcery, -15%; Time-Spanning, Past, +50%; Touch- or Vision-Based, -15%) [7].

Seeker
Keywords: Information.
Full Cost: 13 points.
Casting Roll: Per.
Range: Unlimited.
Duration: Instantaneous.

The caster can “home in” on anyone or anything, provided he has a piece of it (or something deeply connected to it) to attune to. Attuning requires one second, as long as the caster has anything even remotely related to that subject to focus on.
Once attuned, the caster can make a Per roll to track down the subject. This takes Long-Distance penalties (p. B241). On a success, he knows the direction, though not the distance, to his attuned subject.
Statistics: Slotted Cosmic Power 1 (7) (Limited, Trait, Detect, -50%; Nuisance Effect, Must have something related to subject, -5%; Sorcery, -15%) [13]. Note: Effectively, this spell emulates effects of the Detect (Subject; Rare) [5] advantage with Cannot Analyze, -10%; and Long-Range 1, +50% for the total cost of 7 points.

Trace
Keywords: Information.
Full Cost: 18 points.
Casting Roll: Per.
Range: Unlimited.
Duration: Indefinite.

The caster can track anyone or anything. As long as the spell is maintained, the caster will know the direction and distance to the subject. Either the subject must be visible to the caster when the spell is first cast, or the caster must first cast Seeker successfully.
The casting roll takes Long-Distance Modifiers (p. B241). If during the spell’s duration the subject moves away enough to increase the range penalty, then the caster must make a new Per roll.
Statistics: Slotted Cosmic Power 1 (9) (Either/Or (Vision-Based, Reversed, -20% or Nuisance Effect, Must have tracked the subject with Seeker first, -5%), -1%; Limited, Trait, Detect, -50%; Sorcery, -15%) [18]. Note: Effectively, this spell emulates effects of the Detect (Subject; Rare) [5] advantage with Cannot Analyze, -10%; Reflexive, +40%; and Long-Range 1, +50% for the total cost of 9 points.



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