Friday 9 June 2017

Sorcery: Healing Spells III

Sorcery: Healing Spells III

More healing spells. Had to jump through hoops to stat Neutralize Poison and Instant Neutralize Poison, but I'm content with them. Relieve Sickness alleviates sickness for a limited time. Remove Contagion removes infection from an area.
    
Instant Neutralize Poison
Keywords: Buff.
Full Cost: 53 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: Instantaneous.

This spell flushes poisons from the subject’s body. The caster must first roll against Poisons (or Alchemy, Pharmacy, etc., as appropriate) to identify the poison. He cannot attempt this roll until he knows that the subject has been poisoned. In most cases, this can be discovered when the first symptoms show! This spell flushes the poison instantly, after which it has no further effect.
Statistics: Affliction 1 (HT; Advantage, Neutralize Poison, +450%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Reduced Duration, 1/180, -40%; Sorcery, -15%) [53]. Note: “Neutralize Poison” is Unusual Training (Body Control, only to flush poisons) [1] + Body Control (VH) HT [8] modified with Cosmic, No die roll required, +100%, Magical, -10%, and Reduced Time 15, +300% for a final cost of 45 points.

Neutralize Poison
Keywords: Buff.
Full Cost: 26 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: Instantaneous, the poison flushes in 1d hours.

This spell flushes poisons from the subject’s body. The caster must first roll against Poisons (or Alchemy, Pharmacy, etc., as appropriate) to identify the poison. He cannot attempt this roll until he knows that the subject has been poisoned. In most cases, this can be discovered when the first symptoms show! This spell flushes the poison in 1d hours, after which it has no further effect.
Statistics: Affliction 1 (HT; Advantage, Neutralize Poison, +180%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Reduced Duration, 1/180, -40%; Sorcery, -15%) [26]. Note: “Neutralize Poison” is Unusual Training (Body Control, only to flush poisons) [1] + Body Control (VH) HT [8] modified with Cosmic, No die roll required, +100% and Magical, -10% for a final cost of 18 points.

Relieve Sickness
Keywords: Buff.
Full Cost: 21 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.

The subject is completely immune to sickness for the duration of the spell. Existing ones don’t disappear, but their symptoms are suppressed and the duration does count toward the sickness’ duration. Recasting this spell enough times lets the subject wait out a temporary sickness!
Statistics: Affliction 1 (HT; Advantage, Relieve Sickness, +90%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [21]. Note: “Relieve Sickness” is Immunity to Sickness (Magical, -10%) [9].

Remove Contagion
Keywords: Area (Leveled).
Full Cost: 30 points/level.
Casting Roll: IQ.
Range: 100 yards.
Duration: Instantaneous.

Within a radius equal to your level in this spell, all contagious disease-causing agents – microbes, disease spirits, foul air, etc. are destroyed, rendering the area sterile and free from infection. It will not cure or relieve disease in living creatures; it serves only to cleanse and purify objects and surfaces.
Statistics: Create Contagion (Destruction Only, +0%; Magical, -10%; Ranged, +40%; Reduced Fatigue Cost 1, +20%) [30/level].

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