Wednesday, 24 January 2024

Wizardry: Binding

Wizardry: Binding

Finally, there's the Binding spell that is actually a group of similar spells. For the purpose of converting to GURPS, I will makes them separate spells. And now I'm done with Player's Handbook for real.

Tuesday, 23 January 2024

Wizardry: Power Words

Wizardry: Power Words

Apparently, I missed some spells for the normal wizards. First up, let's convert all the "power word" spells, not only from the Player's Handbook, but also from other sources.

Monday, 22 January 2024

Clerical Spells: Alignment Spells III

Clerical Spells: Alignment Spells III

Consecrate was adapted from GURPS Powers: Divine Favor. Holy Smite/Order's Wrath/Unholy Blight deal irresistible damage in an area around the caster. There's no chaotic version of this spell; I guess the niche is taken by Chaos Hammer. Entropic Shield is a chaotic spell that deflects ranged attacks. Guidance only shares its name with the D&D spell; this version is an adaptation of the Divine Guidance ability from GURPS Powers: Divine Favor. I think it makes perfect sense as a generic divine spell. Undetectable Alignment hides the subject's alignment aura. And I think this is it for the generic divine spells.

Sunday, 21 January 2024

Clerical Spells: Alignment Spells II

Clerical Spells: Alignment Spells II

More generic clerical spells. Blasphemy/Dictum/Holy Word/Word of Chaos cause Fright Checks. Dispel (Alignment) banishes outsiders. Magic Circle against (Alignment) creates a mobile barrier. Protection from (Alignment) gives a resistance bonus against moral spells.

Saturday, 20 January 2024

Clerical Spells: Alignment Spells I

Clerical Spells: Alignment Spells I

Divine spellcasters in D&D have access to some generic divine spells that do not really belong to any magic school when converted to GURPS. This is why I separate them into an "Alignment College".

Friday, 19 January 2024

Clerical Spells: Healing Spells II

Clerical Spells: Healing Spells II

And here we have the final healing spells. Now, onto the alignment/moral spells!

Thursday, 18 January 2024

Clerical Spells: Healing Spells I

Clerical Spells: Healing Spells I

Phew, now that druids are done, let's think about the clerics. While gods have diverse portfolios, for now I'm only going to convert the cleric-exlusive spells, i.e. healing and generic alignment/moral spells. For the purpose of all these builds, I will assume that the Pact component of the Divine power modifier is worth -10%. All these spells will have the divine focus component - the need for a holy symbol, and they will haave power skills, just like wizardry spells.