Tuesday, 18 March 2025

Wizardry: Miscellaneous Spells III

Wizardry: Miscellaneous Spells III

Initially, I was planning to make a post with some cheap spells, but then I thought that I'd rather adapt some spells from the Lords of Darkness book, but then I found that there are too few of them there and opened the Wizard's Spell Compendium for 2e and found some interesting spells. So, this post is a mishmash of multiple ideas.

Acid Bolt is an acidic variant of Magic Missile.
Agitate Wounds is a cheap spell that reopens wounds.
Afterclap is a time spell that duplicates an injury that the target has recently received.
Alter Instrument is a spell for bards to save backpack space and money.
Handfang is a cheap spell that temporarily creates a fanged mouth on your palm.
Night's Mantle is mostly an NPC spell that lets wraiths, vampires, and other sun-repelled undead to operate normally in sunlight. This is a very expensive spell, but I don't mind that - it is supposed to be available only to very powerful undead spellcasters. Otherwise, wouldn't all vampires learn this spell and make their Weakness useless?
Phantom Plow plows the land quickly, but also is useful in combat. By RAW, this spell isn't supposed to work, because Side Effect depends on injury and not damage, but I don't care.
Stasis Clone is a more powerful variant of Clone that allows creating multiple clones that do not rot.

Monday, 17 March 2025

Massive Setting Document Update

Massive Setting Document Update

The last couple of months were almost completely devoted to reworking my own setting documents (link). While the setting itself is something few people will care about, the Races of Karilan and Powers of Karilan documents may be more widely useful. The way I do races, monsters, powers, and magic in my games often isn't the same as you can see it on the blog here (aside from all the Wizardry-related stuff - it is the same). The updated documents now have clickable tables of contents, which makes navigation so much easier. The Powers of Karilan document lost a lot of weight, as I cut down and reorganized the material. I have to say that it feels nice to select several pages worth of text and hit "Delete" because now you know better. Now, I can finally move on to something else - I have so many ideas! And none of them are original, of course.

Wednesday, 12 March 2025

Combat Scaling and Abstraction

Combat Scaling and Abstraction

Back in the day, I made a video about why I love crunchy tabletop RPG systems, where I explained why I enjoy such intricacies as weapon composition, partial armor coverage, optional hit locations, one-second turns, and other game mechanical intricacies that make GURPS so fun for me. However, I do understand that, in certain ways, granularity can limit you and sometimes even produce quite strange results that do not make much sense.

Monday, 3 March 2025

Wizardry: Clerical Spellcasting

Wizardry: Clerical Spellcasting

Wizardry is my labor of love. However, clerics deserve some love too. A few months ago, I wrote a long post where I divulged my thoughts about clerical magic and even worked out a mechanical framework. However, the framework in question saw some minor changes, and I was told that this long thing looks cumbersome in my setting document, so I moved it here and just replaced it with a link.

Wizardry: Wu Jen Plant Spells

Wizardry: Wu Jen Plant Spells

I find wu jen to be a fascinating D&D class, but my first GURPS reimagining of it was very poor. Now that I know better, I've reworked it, and because of this, I have to un-clericify and wujen-ify Plant spells.

Sunday, 2 March 2025

Wizardry: Blood Mage Spell List

Wizardry: Blood Mage Spell List

Here's a spell list for the blood mage. It's very short right now, but it will be expanded in the future. No cost adjustments are required - use them as is.

Blood Magic: Basic Spells

Blood Magic: Basic Spells

Back in the day, I made a sorcery-based subsystem for Blood Magic. It even saw play a couple of times, and the results were satisfying. While it isn't really intended for PCs, the rules must exist for NPCs as well. Now that I'm touching up all the spellcasting traditions in my setting, I reached blood magic, and I left the mechanics intact, but I had to tweak the existing spells a bit. Unlike shadow magic and all the previous spellcasting traditions that now have separate spell list posts, this one not only will have a spell list, but also its own spells that are not tied to Wizardry. This post has some basic spells that were part of the original post.