Monday, 19 December 2022

My Pyramid Recommendations

My Pyramid Recommendations

If you’re new to GURPS, you might not even know that aside from the main GURPS book line there was, and sort of still is, the line of Pyramid magazines, just like how D&D had Dragon Magazine and Dungeon Magazine. There are four volumes, but volumes 1 and 2 were written for the older editions of GURPS. I haven’t actually read them, I’ve only seen some sample articles that are available on the SJGames website, but it seems that many of them can be easily adapted to the fourth edition of GURPS. Volume 3 is made for the fourth edition and contains 122 issues, plus two compilation releases. Volume 4 also is made for the fourth edition. It was released as part of two kickstarter campaigns in 2021 and 2022 and at this point contains only 6 issues. There is still a lot of material there, and finding something among more than a hundred of issues can be a daunting task even for me. In this post, I will go over the issues and point out articles that have been useful or interesting to me. But you should always keep in mind that GURPS is a generic system and that everyone plays differently, so something that I deemed useless might still be of great use for you.

Sunday, 18 December 2022

Sorcery: Create Implausible Material

Sorcery: Create Implausible Material

GURPS Dungeon Fantasy 8: Treasure Tables and GURPS Dungeon Fantasy Treasures 1: Glittering Prizes have introduced the concept of implausible materials, such as solidified lightning, fire, sky, night, and anything else. While you can find such items, your players might ask you a question such as "How were they made? I want to make something like that too." So, let's make a sorcery spell that creates such materials.

Saturday, 17 December 2022

Training Animal in GURPS

Training Animal in GURPS

There are many fantasy character archetypes that deal with animals – druids, rangers, hunters, beastmasters from D&D and Pathfinder have animal companions that follow them around. Spellcasters might have familiars, and paladins and cavaliers have their special mounts. I usually treated such animal companions as exceptional Allies bought at character creation. However, there are rules in GURPS Basic Set about buying animals for money, and such skills as Animal Handling may give an opportunity to train such animals or to tame wild animals. Even though the rules are present, they are not very detailed and were not expanded anywhere, and I haven’t even found much in terms of fan works online. So, I will have to do it myself.

GURPS Treasure Generator v0.1

GURPS Treasure Generator v0.1

GURPS Dungeon Fantasy 8: Treasure Tables is an excellent book, isn't it? The only thing that is wrong with it is that it cannot be expanded or changed in any way. So, I had to create a tool for my own use. This is not DF8 as a software, this is something totally different, don't sue me.

Tuesday, 13 December 2022

Sorcery: Serpentine Spells

Sorcery: Serpentine Spells

Serpents of Legends has arrived to the backers of the Nightmare Fuel campaign, and it's yet another amazing book that has interesting monsters and new rules for serpentine creatures. For example, now you have proper rules for snakes coiling into the "turret mode." Aside from that, there are some new spells. Let's convert them to sorcery! They were... not easy to build with advantages.

Sunday, 11 December 2022

Galactic Havoc: Solar Federation Weaponry

Galactic Havoc: Solar Federation Weaponry

What is important in military sci-fi? Weapons are. Creating an arsenal of weapons is a daunting task, especially when you are just starting out. Instead of creating it from scratch, I will cannibalize a weapon set that I made for my previous sci-fi setting and change some names and numbers around. I might need to make some extra description adjustments later. This way, I will have a baseline that I can use to make weapon sets for other factions that, if my intentions come to fruition, will give them a distinct feel.
When looking at this arsenal, you might have some questions, such as "Why are there TL9 weapons?" or "Why are there LC3 and LC4 weapons there?" Space is unfathomably huge, and development is not uniform. On backwater worlds, you might have people using TL9 arms. In the same way, military sci-fi is not always about pitched battles between two armies - you may have rebels using civilian weaponry to overthrow a tyrannical government, or planetary defense forces armed with whatever they could've gotten their hands on. I think leaving these "underpowered" weapons in the set is a good idea.
P.S. Formatting tables on this "new and improved" blogspot is a huge pain in the ass. Just like formatting anything else. Yes, I'm still mad years after the "update".

Thursday, 8 December 2022