Monday, 5 December 2022

Sorcery: New Spell Variants

Sorcery: New Spell Variants

Three new spells for the sake of completionism - aquatic versions of Create Servant and Create Warrior (suggested in Pyramid #4-4) and Create Animated Plant (from Garden of Evil).

Thursday, 1 December 2022

Review: Garden of Evil (or how to write a good monster)

Review: Garden of Evil (or how to write a good monster)

Not that long ago, Gaming Ballistic held the Nightmare Fuel kickstarter campaign for three bestiaries for DFRPG. So, I would like to review one of them – Garden of Evil. I do not know if or when the books will be available for purchase outside of the backing campaign, but I hope that they will be. Anyway, this is going to be not just a review, but also a rant on how to make a good monster.

Sunday, 27 November 2022

Galactic Havoc: Damage/Armor Benchmarks

Galactic Havoc: Damage/Armor Benchmarks

First of all, I have no idea what I'm doing, but I will hope this works. Since I have described two factions for the Galactic Havoc setting, it's time to work out some damage and armor benchmarks. I will not use premade weapons from GURPS Ultra-Tech but will make my own with my gun generator program that incorporates many houserules.

Script: Stealth in GURPS

Script: Stealth in GURPS

Another video transcript.

Wednesday, 23 November 2022

Galactic Havoc: Mindkind Unity

Galactic Havoc: Mindkind Unity

I have written up the "protagonist" faction, so now let's have an "antagonist." This is going to be one of the primary opponents of the Solar Federation, but still only one of many. Since now I have two factions, I can think of an example conflict and ponder on what technologies could have developed on both sides to help them against the enemies, and maybe even set some numerical benchmarks for balance purposes.

Script: Underwater Combat in GURPS

Script: Underwater Combat in GURPS

Here's another transcript of one of my videos.

Monday, 21 November 2022

Designing Sorcery Spells vs. Designing Psionic Powers

Designing Sorcery Spells vs. Designing Psionic Powers

Both Sorcery and Psionic Powers are worked frameworks of magic-as-powers. This means that the basic building blocks are the same - you have advantages and modifiers. You might think that designing spells and psionic abilities is almost identical then, but my experience tells me that it really is not. In this short, rambly post, I'm going to explain the differences that I have encountered.