Sunday, 20 November 2022

Galactic Havoc: The Solar Federation

Galactic Havoc: The Solar Federation

The introduction to the setting revolved around the Solar Federation, the "main" human faction of the galaxy. I'd like to try describing it in more detail. While it is the largest human polity, it definitely is not the only one - it can serve both as a protagonist faction and as an antagonist faction.

Friday, 18 November 2022

Galactic Havoc: Introduction/Basic Overview

Galactic Havoc: Introduction/Basic Overview

Every setting needs an introduction, something that gives you a basic idea of what it is about. It can include a short historical overview and must describe the current situation to give the readers/players a chance to see if the idea interests them or not. Even when you're looking for some article, you're probably just reading the abstracts to see if the article is something you're looking for or not, right? Writing a good introduction/abstract is an important skill, something I do not have, but everyone has to start somewhere. So, here's an introduction to Galactic Havoc - something that I wrote to have a base, something to graft the details on. All the classical cliches are included.

Thursday, 17 November 2022

Galactic Havoc: Design Goals and Considerations

Galactic Havoc: Design Goals and Considerations

So, let's start thinking! To create a wh40k knockoff, I will have to come up with a clear outline of what I'm doing and why I'm doing it. This outline will help me decide on my priorities - what things are important, what things are not even worth thinking about, and so on. I'm not very good with words, but I will try to explain my thought process.

Monday, 14 November 2022

What settings/content I would like to work on?

What settings/content I would like to work on?

It's time for some inane rambling again. My biggest undertaking was the creation of Karilan - my kitchen sink D&D-like setting for GURPS. It's not a conversion of D&D to GURPS, but a conversion of my vision of D&D in GURPS. This is exactly what Mailanka warns you about in his Don't Convert, Create! post; this post should be a mandatory read for anyone who wants to convert something to GURPS. Basically, I've fallen into every possible trap when making it but I was aware of that. Setting is something deeply personal, and such fantasy heartbreakers are a dime a dozen anyway. Now, I do not really see much to add to it, I think I have converted almost every possible D&D concept that I wanted to include, and most of the changes I make in the documents are very minor. The only things that I do nowadays is converting more and more content - monsters, items, spells, abilities - not concepts. This isn't something neccessary for the setting, it's just convenient to have premade things to use. Still, I try to make things generic enough for other people to use as well. So, with Karilan more or less finished, what do I even do now?

Script: Natural Weapons in GURPS

Script: Natural Weapons in GURPS

This is a transcript of my video about natural weapons in GURPS.

Lenses: Libris Mortis Lenses III

Lenses: Libris Mortis Lenses III

Libris Mortis, for some reason, hides a lot of variant monsters outside the monsters chapter. So, let's convert all the leftover lenses and be done with this book.

Sunday, 13 November 2022

Script Compilation: Follow-Up, Link, Side Effect, Symptoms

Script Compilation: Follow-Up, Link, Side Effect, Symptoms

This post will contain transcripts of my videos devoted to explaining some of the quirky GURPS modifiers.