Sunday, 7 January 2018

Sorcery: Blasting Spells II

Sorcery: Blasting Spells II

More blasting spells from D&D/Pathfinder. Chaos Hammer is a crushing projectile attack that slows the victims. Cone of Cold is a cold version of Burning Hands. Delayed Blast Fireball is an area blast with a set delay. Explosive Runes explode when read. Fire Trap makes an object explode when opened.

Saturday, 6 January 2018

Sorcery: Blasting Spells

Sorcery: Blasting Spells

D&D/Pathfinder, being heavily combat-focused systems, have many various damaging spells. While many of them already are represented in GURPS, some of them are not. Blade Barrier creates a disk of whirling force blades around the subject. Burning Hands fires a cone of flame. Call Lightning is an environmental overhead attack. Chain Lightning can strike multiple targets.

Friday, 5 January 2018

Sorcery: Necromantic Spells X

Sorcery: Necromantic Spells X

Even more necromantic spells from D&D/Pathfinder. Gentle Repose prevents rotting. Ghoul Touch paralyzes the victim and makes him smell bad. Halt Undead paralyzes undead for a short time. Hide from Undead makes the subject invisible to undead.

Thursday, 4 January 2018

Sorcery: Necromantic Spells IX

Sorcery: Necromantic Spells IX

Some more necromantic spells, converted from D&D/PF. Detect Undead detects undead. Disrupt Undead is a cheap spell that harms undead. Disrupting Weapon imbues a weapon with undead-harming qualities. Enervation is a combination of Clumsiness, Debility, and Frailty. False Life grants ablative DR.

Wednesday, 3 January 2018

Sorcery: Necromantic Spells VIII

Sorcery: Necromantic Spells VIII

Necromantic spells, converted from D&D/Pathfinder. Antilife Shell makes an area repulsive to living creautres. Circle of Death kills multiple creatures. Cloudkill creates a cloud of deadly gas. Death Knell finishes off dying creatures. Death Ward protects the subject from death curses.

Tuesday, 2 January 2018

Sorcery: Animal Spells V

Sorcery: Animal Spells V

Some more animal spells converted from D&D/Pathfinder. Awaken Animal permanently grants an animal sentience. Beast Shape lets the caster polymorph into an animal. Dominate Animal mentally enslaves an animal. Hide from Animals makes the subject invisible to animals.

Monday, 1 January 2018

Sorcery: Animal Spells IV

Sorcery: Animal Spells IV

Three D&D/PF animal spells. Animal Growth and Reduce Animal are slightly limited versions of Enlarge Other and Shrink Other, respectively. Animal Messenger is a very limited version of Lesser Geas.