Monday, 14 August 2017

Sorcery: Fluid Spells II

Sorcery: Fluid Spells II

Continuing with the fluid spells. Fluid Vision lets the subject see through air and water. Purify Fluid can make air breathable or water drinkable. Seek Fluid seeks air or water. Shape Fluid shapes air or water.

Sunday, 13 August 2017

Sorcery: Fluid Spells I

Sorcery: Fluid Spells I

GURPS Magical Styles - Dungeon Magic has the Fluidism style that is focused on the fluids - water and air. The trademark spells combine similar spells from the College of Air and College of Water into a single multipurpose spell. Body of Fluid is a water/air polymorphic spell. Create Fluid can create water or air. Earth to Fluid transforms earth or metal to mud, air, or water. Fluid Jet is a spell that produces a stream of air or water (also, it has a very ugly point cost).

Saturday, 12 August 2017

Sorcery: Plant Spells X

Sorcery: Plant Spells X

And even more plant spells. Three of them are variants of some vanilla spells. Summon Dryad summons a dryad instead of an elemental. Vine to Snake transforms a vine into a snake. Wood Golem is a more specific version of Golem. Forest Defense makes the plants protect the subject from harm.

Friday, 11 August 2017

Sorcery: Plant Spells IX

Sorcery: Plant Spells IX

Some plant spells in GURPS Magic - Plant Spells are just variants of the more generic spells. Breakfall Plants is Slow Fall that only works when falling onto living plants. Exploding Vegetable is Explode that only works on vegetables and fruits. Fling Fruit is Poltergeist that only works on vegetables and fruits. Grant Plant Intelligence is Wisdom that only affects plants.

Thursday, 10 August 2017

Sorcery: Plant Spells VIII

Sorcery: Plant Spells VIII

Some of the plant spells are very difficult to build as Sorcery spells. Change Species temporarily transforms one plant into another. Create Paper is useful in an office. Create Book is a variation of the previous spell. Druid's Panacea is a multipurpose druidic healing spell. Fast Plant Growth enlarges plants.

Wednesday, 9 August 2017

Sorcery: Plant Spells VII

Sorcery: Plant Spells VII

GURPS Magic - Plant Spells is one of my favorite supplements. Too bad I haven't had a chance to use it in play. Blade of Grass transforms a blade of grass into a literal blade. Bloodsucking Branches turns branches into vampiric organisms. Buoyant Plant Life lets the caster hop between lily pads. Capturing Vines is a stronger, but more specialized version of Tangle Growth. Seaweed Clutch is its aquatic variant.

Tuesday, 8 August 2017

Treasure: Special Materials VI

Treasure: Special Materials VI

We're still not done with Pathfinder special materials. Here we have the rest of the skymetals. Glaucite is a quite boring alloy. Horacalcum is a time-bending metal. Inubrix is out of phase with iron and steel. Noqual is highly resistant to magic.