Sometimes I get an urge to make some GURPS content, be it something original, or something converted from another system/media. Maybe if I post it here, it will be useful not only to me. Keep in mind that I'm not a native English speaker and please forgive any mistakes.
Tuesday, 7 February 2017
Monday, 6 February 2017
Sorcery: Light and Darkness Spells III
Sorcery: Light and Darkness Spells III
More Light and Darkness spells! Blackout, Darkness, and Gloom all decrease the illumination in some way. Glow increases the illumination. Light Jet can serve as a flashlight or to blind enemies in darkness. Mirror is useful when you need to look good, test a person for vampirism, and to ignite things in the wilderness.
Sunday, 5 February 2017
Sorcery: Light and Darkness Spells II
Sorcery: Light and Darkness Spells II
All of the following spells affect vision. Bright Vision protects from glare and flashbangs. Dark Vision lets the subject see in utter darkness. Night Vision allows the subject to see if there is any light at all. Infravision allows the subject to see heat rays. Hawk Vision makes the subject see far, and Small Vision makes the subject able to see microscopic things.
Saturday, 4 February 2017
Sorcery: Light and Darkness Spells
Sorcery: Light and Darkness Spells
Spells that create or manipulate light or darkness always were one of my favorites. Colors will let you change a light's color. Continual Light is a good spell for dungeon delving or earning money working as an illuminator. Remove Reflection and Remove Shadow grant the subjects supernatural traits of a vampire. Shape Darkness and Shape Light manipulate areas of natural or magically created light.
Friday, 3 February 2017
Monster: Mudman
Monster: Mudman
Mudmen are formed in pools of mud where enchanted waters collect and evaporate. Mudmen resemble short, stocky humanoids, formed of mud. They have a barrel shaped body, and long, thick arms that end in huge, roughly formed hands. Their heads are featureless, though on occasion eyes or a mouth will be formed in the mud.
Once a creature enters the mudman's mud pool, the mudman senses it and assumes its humanoid form. If a creature leaves the pool, the mudmen will not follow, but will sink back down into the pool and assume their dormant state.
A mudman attacks using its fists or hurling mud at its foes (its preferred form of attack).
Thursday, 2 February 2017
Sorcery: Air Spells
Sorcery: Air Spells
Since the college of Fire is mostly done, the college of Earth is fully done, let's move on to the college of Air! Here are some basic (and one not so basic) spells of this elemental college. Air Vision allows you to ignore smoke, fog, and other obstructions. Breathe Air lets aquatic creature to breathe air. Create Air and Essential Air create air where non exists. Purify Air removes all toxins and impurities from the air. Seek Air is a useful spell when underwater or in space. Windstorm is a complex spell that causes many hidering effects in combat.
Wednesday, 1 February 2017
Sorcery: Earth Spells III
Sorcery: Earth Spells III
Oh boy, I wanted to delay these spells for as long as possible, but I forced myself to write them up to fully complete the college of Earth (if you do not count spells from GURPS Magic - Death Spells). Most of these spells were very hard to build, and I am not sure if I did everything right.
Subscribe to:
Posts (Atom)
