Wilderness Exploration Procedure
Lately, I've been reading ACKS II Judge's Journal, and I can say that I highly recommend this book - it's a great resource regardless of what system you're playing. One thing it made me realize is how useful it can be to have a clearly written sequence of actions required to resolve a particular task. For example, the book has sequential procedures for dungeon exploration, wilderness expeditions, trading, etc. Why not do that in GURPS? The obvious answer is that every GURPS game is different and uses different rules. However, you can do that for your specific game, and that should make things more simple. Let's try writing a wilderness exploration sequence for a game ran my way. This is not a mandatory sequence, but something of a checklist that sometimes may require changing or can be ignored altogether.