Wizardry: Making and Breaking Spells I
There aren't that many D&D spells that would belong to the college of Making and Breaking in GURPS, which is a shame. I do not like how Disintegrate works in D&D, so I decided to crossbreed the D&D and GURPS versions. If you look at its statblock, you will see some weird stuff. I wanted to make it so the object affected does not add its DR to its resistance, because that would make the spell way too unreliable. Normally, that would require me to apply Cosmic, Irresistible Attack, +300% to Affliction, but it is very expensive and it would also ignore Magic Resistance and similar traits, which isn't something that I want. Instead, I had to stretch RAW by turning it into a proper Malediction spell and then unmaledict it by applying Weaponized, -50%. Thus, now it's a visible beam that requires an uncontested HT roll to resist, DR does not apply, but other traits that may affect resistance do. Also, now it's ~20 points cheaper. Perfect! Erase curiously doesn't have an equivalent in GURPS. I decided to base it on Create with Writing being a 20-point category, as it also includes script-based spells. Animate Objects in D&D is strictly a combat spell. In GURPS, I made it affect a single object, but now it's much more universal. Animate Rope is a more limited version of the previous spell.