Sunday, 4 February 2018

Sorcery: Time Spells III

Sorcery: Time Spells III

More time spells. Detect Temporal Anomaly reveals tampering with the timestream. Flash Forward lets the caster sneak in an attack before the fight actually begins. Magic Manager lets the subject cast spells faster. Melee Manager lets the subject make melee attacks faster.

Saturday, 3 February 2018

Sorcery: Time Spells II

Sorcery: Time Spells II

One of my favorite undertakings was creating the Time College for vanilla GURPS Magic. It is time to convert these spells to Sorcery. Accelerate Metabolism makes the subject always hungry and vulnerable to metabolic hazards. Backtrack lets the caster rewind time and defend against an attack again. Conceal Temporal Anomaly is a highly situational spell that conceals a temporal anomaly against magical detection. Delay Image makes it harder to hit the subject and defend against the subject's attacks. Delayed Damage lets the caster delay all incoming damage for a short amount of time.

Friday, 2 February 2018

Treasure: Sonic-Resistant Armor

Treasure: Sonic-Resistant Armor

And here we have the last batch of element-resistant armor. While sound usually is not considered to be a separate element, it's occasionally used in attacks. Parrying Buckler of Sonic Resistance provides mild protection against such attacks. Fine Mail Armor of Improved Sonic Resistance and Heavy Leather Armor of Greater Sonic Resistance provide better defense.

Thursday, 1 February 2018

Treasure: Electricity-Resistant Armor

Treasure: Electricity-Resistant Armor

More element-resistant armor (don't worry, we're almost done). Medium Scale Greaves of Electricity Resistance protects the wearer's legs from lightning. Light Small Shield of Electricity Resistance is useful when fighting blue dragons. Light Mail Armguards of Greater Electricity Resistance provide superior protection against electricity.

Wednesday, 31 January 2018

Treasure: Cold-Resistant Armor

Treasure: Cold-Resistant Armor

Continuing on with elemental-resistant armor. Medium Layered Cloth Armor of Cold Resistance can protect against nasty cold spells. Light Plate Full Helm of Improved Cold Resistance ended up being very expensive, because there's no "head" hit location, so you have to represent head DR as face DR + skull DR. Heater Shield of Greater Cold Resistance is useful when fighting white dragons.

Tuesday, 30 January 2018

Treasure: Fire-Resistant Armor

Treasure: Fire-Resistant Armor

Here we have some more elemental-resistant armor. Medium Segmented Gauntlets of Fire Resistance are useful when handling hot objects. Light Medium Shield of Improved Fire Resistance is useful when fighting a fire-breathing dragon. Heavy Plate Armor of Greater Fire Resistance is proofed even against light laser weaponry.

Monday, 29 January 2018

Treasure: Acid-Resistant Armor

Treasure: Acid-Resistant Armor

I haven't made any treasure posts in a while, and I think it's as good of a time as any, since I'm GMing a TL 3 fantasy game. Typically, when a person thinks of enchanted armor, he either thinks of extra-hard armor or armor enchanted against a particular element. Using Sorcery or Metatronic Generators is more difficult with armor and shields than with other items, because armor is rarely a singular item. I've used premade armor pieces from GURPS Low-Tech - Instant Armor for this. Also, when using Sorcery, I calculated the costs for both indestructible armor/shields and destructible ones, coming up with an appropriate form multiplier using the Gadget limitations. As a result, we have Light Scale Armor of Acid Resistance, Shoes of Improved Acid Resistance, and Kite Shield of Greater Acid Resistance. Useful when fighting against a black dragon, for example.