Sunday, 14 January 2018

Sorcery: Plant Spells XX

Sorcery: Plant Spells XX

And some more plant spells converted from D&D/Pathfinder. Transmute Metal to Wood lets druids create wooden armor from loot. Transport via Plants is a plant-to-plant teleport. Tree Stride is a slightly limited form of Transport via Plants. Wall of Thorns conjures a plant barrier. Awaken Plant imbues a plant with sentience.

Saturday, 13 January 2018

Sorcery: Plant Spells XIX

Sorcery: Plant Spells XIX

Here we have some plant spells from D&D/Pathfinder. Changestaff transforms a staff into a small treant. Control Plants lets the caster dominate a plant creature mentally. Plant Shape lets the caster assume a form of any plant creature. Repel Wood creates a zone that repels wood.

Friday, 12 January 2018

Monster: Bearded Devil (Barbazu)

Monster: Bearded Devil (Barbazu)

Barbazus are lesser D&D devils with a disease-carrying beard and a vicious glaive. Simple, but quite cool.

Thursday, 11 January 2018

Alchemy: Elixir Index

Alchemy: Elixir Index

I've written up quite many potions and other elixirs for my Metatronic Alchemy system. It's going to be easier to find the required items with this index.

Wednesday, 10 January 2018

Sorcery: Divination Spells

Sorcery: Divination Spells

Here's some divination spells from D&D/PF. Foretelling lets the caster make the right choice. Detect Scrying detects remote viewing. Detect Snares and Pits detects primitive traps. Stone Tell allows the caster to speak with stones.

Tuesday, 9 January 2018

Sorcery: Blasting Spells IV

Sorcery: Blasting Spells IV

Last four blasting spells from D&D/PF. Ray of Frost is a freezing fatigue attack. Sound Burst is a deafening sonic attack. Wall of Fire conjures a wall of fire. Waves of Exhaustion deals fatigue damage in a cone.

Monday, 8 January 2018

Sorcery: Blasting Spells III

Sorcery: Blasting Spells III

Even more blasting spells from D&D/Pathfinder. Flame Strike is a pillar of fire that strikes from the sky. Flaming Sphere is a guided fire attack. Freezing Sphere is a cold attack that freezes waterborne creatures. Polar Ray is a cold ranged attack. Cold damage is underrepresented in GURPS.