Tuesday, 14 February 2017

Sorcery: Air Spells III

Sorcery: Air Spells III

And here are the last 3 air spells, that have nothing to do with lightning. Devitalize Air is a suffocating area spell. Wall of Wind is a good defense against projectiles. Air Vortex can whisk away multiple creatures.

Monday, 13 February 2017

Sorcery: Air Spells II

Sorcery: Air Spells II

Some more air spell! Stench fills an area with a toxic gas. Destroy Air is useful when you need to suffocate somebody in a closed room or destroy poisonous gases. Shape Air allows you to move air, and Odor allows you to produce specific odors.

Sunday, 12 February 2017

Sorcery: Mind Control Spells

Sorcery: Mind Control Spells

Mind control magic is a traditional thing for the spellcasters, but the printed sourcebooks are lacking in Mind Control spells. Let's look at GURPS Magic and make some more, starting with the easier ones! Berserker turns any person into a mad warrior. Bravery makes the subject brave, but overconfident. Mass Daze, Mass Sleep, and Sleep disable creatures temporarily. Panic makes the enemies run away in fear. Rear Vision lets the subject be aware of surprise attacks from behind. Strengthen Will and Weaken Will increase and decrease the subject's Will score, respectively.

Saturday, 11 February 2017

Sorcery: Spells of the Past

Sorcery: Spells of the Past

The following spells are based on Psychometry. They determine an object's or a place's past, or replay past events from the object's point of view. These spells are useful for sorcerous investigators and archeologists.

Friday, 10 February 2017

Sorcery: Sensory Displacement

Sorcery: Sensory Displacement

The following spells all are based on Clairsentience (B42). All of them are very similar, they displace senses outside of your body, allowing you to feel, hear, taste, smell, or see from another "viewpoint". Projection is a little bit different - it displaces your whole consciousness, leaving your body unconscious.

Thursday, 9 February 2017

Sorcery: Water Spells II

Sorcery: Water Spells II

And more water spells! Breathe Water is useful for underwater adventures, and Walk on Water helps to avoid such adventures. Snow Shoes is very useful in arctic terrain. Foul Water is a delayed poisonous attack. And Water Jet can come into use against swarms or fire elementals.

Wednesday, 8 February 2017

Sorcery: Water Spells

Sorcery: Water Spells

The College of Water contains many Weather spells, and some Air and Earth spells as well. I've converted all the Acid and Ice spells already, so let's get to the liquid water spells! Create Water and Essential Water are useful to slake thirst. Purify Water is extremely important when only saltwater is available. Destroy Water can gradually drain even a large container. Shape Water is good for sculpting ice. Seek Water is useful in deserts, and Seek Coastline is a spell for seafarers. Water Vision can reveal hidden places in ice caverns.