Sometimes I get an urge to make some GURPS content, be it something original, or something converted from another system/media. Maybe if I post it here, it will be useful not only to me. Keep in mind that I'm not a native English speaker and please forgive any mistakes.
Sunday, 25 January 2026
Empire Skirmish Combat
Saturday, 24 January 2026
Levels in GURPS - Why and how?
Levels in GURPS - Why and how?
Tuesday, 20 January 2026
Heroic Combat: Iteration 2 Test
Heroic Combat: Iteration 2 Test
Monday, 19 January 2026
Heroic Combat: Iteration 2
Heroic Combat: Iteration 2
All right, after playing around a bit with Iteration 1, I found some aspects to be in need of reworking, primarily with relation to ranged combat. Aside from that, I will add some extra features that were missing, such as grappling. However, I am still leaving spellcasting and most status effects for Iteration 3.
Sunday, 11 January 2026
Wizardry: New Summoning Spells
Wizardry: New Summoning Spells
Wednesday, 7 January 2026
Summoning in D&D and GURPS
Summoning in D&D and GURPS
Summoning is an iconic area of magic that is present in many TTRPG systems and fantasy stories. Evil cultists summon fiends, priests call upon extraplanar divine allies, wizards summon spirits of the dead to learn forbidden knowledge, and adventuring spellcasters summon things like… celestial badgers to fight off goblins. While I do not have experience with many different TTRPG systems, the experience I have with D&D 3.0/3.5/PF tells me that people often considered summoning wonky and/or broken, usually referring to “breaking” action economy and allowing the summoner to gain access to certain spells and abilities he wasn’t supposed to have. Right now, I’m running a test GURPS game where the only player character is a summoner with the various wizardry summoning spells (and teleportation too, but that’s another topic). Even though there has been barely any action, the game raised lots of questions in terms of game mechanics, in-universe metaphysics, and game design. This calls for an in-depth analysis of summoning in D&D, GURPS, and possibly even other systems to untangle this mess.
Saturday, 3 January 2026
Review: BMD - First Blood
Review: BMD - First Blood
These days, few TTRPG products spark any excitement in me. Aside from ACKS II, Brozer, and UMBROS, there were only two things on the horizon that I've been looking for - BMD and Mission X. While the latter remains on the indefinite horizon, the first version of the former has been released. So, what is BMD? It is a tabletop RPG that aims to be a proper, complete game, something akin to AD&D 1e or ACKS II. You get the book, you have everything you need to run the game in it. BMD is a game about galactic warfare between humans and aliens by RuleOfThule, the host of the Primeval Patterns substack (check it out, it's full of good stuff). The concept is very appealing to me. A few years ago I tried to wrangle GURPS into this with my semi-stillborn Galactic Havoc project, but I found that the system doesn't really work too well for that sort of stuff without some kind of abstracted combat (See? It all ties back to my current project). Thus, BMD is something that was on my radar. So, let's say #ThankYouRuleOfThule and read the actual book.