Sometimes I get an urge to make some GURPS content, be it something original, or something converted from another system/media. Maybe if I post it here, it will be useful not only to me. Keep in mind that I'm not a native English speaker and please forgive any mistakes.
Monday, 28 April 2025
Abstract Fast Combat System for GURPS
Sunday, 27 April 2025
Wizardry: Lightning Spells II
Wizardry: Lightning Spells II
Saturday, 26 April 2025
Sea Voyage Procedure
Sea Voyage Procedure
Blood Magic: Fiendish Codex II Spells
Blood Magic: Fiendish Codex II Spells
Friday, 25 April 2025
Wizardry: Fiendish Codex II Spells
Wizardry: Fiendish Codex II Spells
Monday, 14 April 2025
Review: Brozer - Island of War and Winter
Review: Brozer - Island of War and Winter
Sunday, 13 April 2025
Food and Supplies in GURPS and ACKS
Food and Supplies in GURPS and ACKS
Before a party of adventurers sets out to clear out a wilderness area or dungeon, they have to buy enough supplies for the trip. The same thing is required when an army marches to war, but on a larger scale. How much do supplies cost in GURPS? This is actually a surprisingly difficult question despite resource management being such an important part of the game. I’m doing this topic for two reasons. First, I ran into this when calculating ACKS Battle Ratings for GURPS creatures, so it needs to be settled. Second, in my current game, one of the player characters is a food mage, and the question of supplies has arisen multiple times.
Wednesday, 9 April 2025
Abstract Combat Statistics: Heroes on the Mass Scale and ACKS
Abstract Combat Statistics: Heroes on the Mass Scale and ACKS
Sunday, 6 April 2025
Wizardry: Magic of Incarnum Spells
Wizardry: Magic of Incarnum Spells
Saturday, 5 April 2025
GURPS Monstrous Compendium II WIP
GURPS Monstrous Compendium II WIP
Friday, 4 April 2025
"GM, I don't know what to spend money on"
"GM, I don't know what to spend money on"
“I don’t know what to spend money on.” How many
times have you heard this complaint from players? How many times have you seen
GMs asking for advice on how to deprive the player characters from money? How
many times have you seen the game devolve into the characters scrounging for
copper coins just because otherwise they would have no motivation to adventure,
because once they get rich and have nothing to spend money on, there is no
reason for them to go out into the wilds? I’ve seen plenty of that and, to be
honest, I’m guilty of some of that too.