Sorcery: Malefice
Malefice
Keywords: Buff.
Full Cost: 48 points.
Casting Roll: None. Special casting
time and cost (see text).
Range: Touch.
Duration: Permanent.
This spell must be cast on a doll
the caster fashioned with something personally relevant to the target imbedded
in it. The casting of Malefice is a ritualistic process that takes 8 hours of
uninterrupted concentration and requires the caster to spend one character
point. The doll can be used by its maker (and no one else) to cast harmful
Resisted spells that are normally cast at a distance with the normal range
penalties (such as Frailty or Agony) on the target while ignoring distance
penalties. The caster must hold the doll in his hand while casting said spells.
The target resists normally.
Parts of the target’s body (hair,
nail clipping, blood, etc.) imbedded in the doll allow casting with no penalty.
Other items impose a penalty; for example, threads from a shirt worn for years
might be worth -2, dirt from a fresh footprint might be worth -6.
If the victim resists the very first
spell cast upon him through the doll, the enchantment is immediately broken. Otherwise,
every successful resistance simply weakens the Malefice, imposing a cumulative
-1 penalty to all further castings made through it. This penalty never
dissipates, but the doll can be reenchanted. A critical failure by the
channeled spell or a critical success by the subject also breaks the
enchantment.
Destroying the doll breaks the spell,
but it also makes the target resist with his HT against the caster’s Will in a
Quick Contest. If the caster wins, the target takes 3d toxic injury, ignoring
DR. Remove Curse frees the target from the Malefice without harm to him.
Statistics:
Affliction 1 (HT; Accessibility, Only on dolls fashioned with something
personally relevant to the person the doll is depicting, -60%; Advantage, Malefice,
+2,300%; Costs 1 character point, x1/5; Extended Duration, Permanent, +150%; Immediate
Preparation Required, 8 hours, -90%; Melee Attack, Reach C, Cannot Parry, -35%;
No Signature, +20%; Sorcery, -15%; Terminal Condition, Remove Curse or
successful first resistance or critical failure/success, -10%) [48]. Notes: “Malefice” is Cosmic Power 100 (Accessibility,
Only for the caster and only one target, -80%; Accessibility, Only to improve
Malediction 2 to Malediction 4 or give Long-Ranged 2 to harmful spells, -80%;
Magical, -10%; Nuisance Effect, Cumulative penalties, -10%) [200] + Toxic
Attack 3d (Accessibility, Only the target, -80%; Magical, -10%; Malediction 4,
+250%; Trigger, Destruction of the doll, -15%) [30]. The most expensive
advantage that could serve as a base for an appropriate spell is Possession
that costs 100 points. With Ranged, +40%, it uses the normal range penalties.
Giving it Long-Range 2, +100% would require 100 points, hence the 100 points of
Cosmic Power.
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