Monster: Allip
The art looks kind of cool |
Allip [Monster Manual, page 10]
124 points
Attribute Modifiers: ST-2 [-20]; DX+1 [20].
Babble: Terror 1 (Confusion; Hearing; Always On, -20%; Magical, -10%) [21].
Madness: Terror 1 (Always On, -10%; Magical, -10%; Trigger, Mental contact, -30%) [15].
Touch of Insanity: Affliction 1 (Will; Accessibility, Only on living beings, -10%; Affects Substantial, +40%; Always On, -10%; Aura, +80%; Based on Will, +20%; Hallucinating, +50%; Magical, -10%; Melee Attack, Reach C, -30%; Mental Defense Only, +250%) [48].
Typical Stats
ST: |
8 |
HP: |
8 |
Speed: |
5.25 |
DX: |
11 |
Will: |
11 |
Move: |
5 air |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
8 |
Parry: |
8 (unarmed) |
DR: |
- |
Traits: Appearance (Monstrous; Universal); Cannot Learn; Cannot Speak; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dread (Religious Symbols; 5 yards); High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); Insubstantiality (Affect Substantial; Always On); Intolerance (Living); No Legs (Aerial); No Sense of Smell/Taste; Noisy 2; Social Stigma (Dead); Sterile; Unaging; Uncontrollable Appetite (Touch of Insanity); Unhealing (Total); Unnatural; Wealth (Dead Broke).
Skills: Stealth-11.
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