Reading AD&D Player's Handbook
AD&D Dungeon Master's Guide is considered by many an essential book for every DM/GM to read, and while I have skimmed it and found that indeed it's a treasure trove of useful stuff even for my GURPS games, I'm yet to thoroughly read it from cover to cover. So, that's my plan. However, before I do that, I have to read the AD&D Player's Handbook, because parts of the DMG rely on the concepts from the PHB, and I have to be familiar with the PHB to get a more complete understanding. I started playing D&D with D&D 3.0, so whatever I know about AD&D has mostly been picked up via osmosis, as I have no first-hand experience with that edition. Thus, this post will be a directionless stream of observations and comments about the book and possibly the system in general with no real point or goal - I just want to give it a read and point out stuff that I find interesting.