Wizardry: Ghostwalk Spells I
I'm not dead! Speaking of being dead, one thing that GURPS does differently from D&D is incorporeality. Insubstantiality in GURPS is an extremely potent advantage. In D&D, it's extremely powerful on low levels, but then, when everyone has lost of magic items, ghosts become less of a problem. The 50% chance of a magic weapon not dealing any damage against an incorporeal enemy never made much sense to me. Even when I play D&D-like games in GURPS, I do not emulate the way insubstantiality works in D&D. I still add Affects Insubstantial, +20% to all force spells/abilities, but no 50% chance for magic weapons or anything like that. However, this makes it difficult to actually interact with incorporeal beings, and if they can interact with you, that spells doom for you. This is why I give incorporeal undead disadvantages such as Dread (Religious Symbols) or Weakness (Sunlight) - I want even mundane character to be able to interact with such creatures somehow.
But that aside, I'd also like to expand the magical options of interacting with insubstantial enemies. The most "ghostly" D&D book that I can use for inspiration is a very obscure setting book - Ghostwalk. So, let's take a look at the magic section and see if there's anything interesting.
Anti-Ectoplasm Shell is a variant of Antilife Shell in the original, but I decided to model it after Repel Stone/Metal to make it able to move inert ectoplasm. Incorporeal beings rarely have high ST values, so this spell is pretty good. No, I will model it on Antilife Shell, because I didn't notice that Repel Ectoplasm also exists.
Bonerattle has nothing to do with ghosts, but is a fun Necromantic/Body Control/Sound attack spell.
Charm Ghost is a ghost-limited variant of Charm that is significantly cheaper. After all, you don't have to destroy the ghost, you can befriend it instead.
Create Ectoplasm is... uh, I don't really know. But maybe somebody will be able to come up with a good use for it. Anyway, it's cheap enough to improvise.
Death Armor is a very cheap self-only buff. Something of a necromantic variant of Fire Shield.
Death Lock works somewhat differently than its D&D counterpart. Now, it simply shuts down all kinds of resurrection, reanimation, revivication, undeadification, and prevents liches and ghosts from reforming, letting adventurers kills them for good. Specialized, but powerful.
Detect Ghost is a limited version of Detect Undead. "Undead" already is a rare category, so I added an accessibility to make this spell slightly cheaper.
Disguise Undead is similar to Disguise Self, but affects undead creatures.