Random Generation: Cleric
1. Take the base template (below), rolling attributes as shown in the template.
2. Roll 1d3 twice on Table 1 to determine your alignment. If you prefer the classic law-chaos axis, just roll 1d3 once, ignoring the good-evil axis.
3. Roll on Table 2 to determine your pact disadvantage(s) for your divine abilities.
4. Determine an archetype by rolling on Table 3.
4.1. Choose an appropriate patron deity or determine it randomly
4.2. Roll 1d3 – this is the number of spells known at the start. Pick a domain from the list of domains of your patron deity, note down spells that cost 20 points or less, and determine a spell from them randomly. Continue until you have all the spells.
5. Roll 3dx40 to determine your extra money in $.
5.1. Optionally, purchase a delver kit (DF13, pp. 5-6).
6. Roll 3 times on Table 3 to determine extra advantages.
7. Roll 3 times on Table 4 to determine extra disadvantages.
8. Roll 5 times on Table 5 to determine secondary skills.
9. Roll 6 times on Table 6 to determine background skills.
10. Roll 1d-2 times on Table 7 to determine languages.
11. Roll on Table 8 to determine appearance.
12. Roll 17 + 1d to determine the starting age.
Base Cleric Template
Attributes: ST 9 + 1d/2; DX 8 + 1d/2; IQ 10 + 1d/2; HT 9 + 1d/2
Advantages: Clerical Investment [15].
Skills: Religious Ritual (specific deity) (A) IQ+1 [4];
Theology (specific deity) (A) IQ+1 [4].
Table 1. Alignment
1d3 |
Alignment (Law – Chaos) |
1d3 |
Alignment (Good - Evil) |
1 |
Lawful |
1 |
Good |
2 |
Neutral |
2 |
Neutral |
3 |
Chaotic |
3 |
Evil |
Table 2. Pact Disadvantage
The
trait list is generic and not even sorted for alignments. If a trait is
inappropriate for your alignment or your patron deity’s dogma, reroll it. If
you roll a -5-point trait, roll again until you roll another -5-point trait.
1d10 |
Disadvantage |
1 |
Disciplines
of Faith (Contemplation) [-5] |
2 |
Disciplines
of Faith (Mysticism) [-10] |
3 |
Honesty
(12) [-10] |
4 |
Intolerance
(“Opposing” religions) [-5] |
5 |
Sense
of Duty (Coreligionists) [-10] |
6 |
Sense
of Duty (Your nation/city/tribe) [-10] |
7 |
Vow
(Silence during daylight hours) [-5] |
8 |
Vow
(Chastity) [-5] |
9 |
Vow
(Use no edged weapons) [-10] |
10 |
Vow
(Cannot harm innocents) [-10] |
Table 3. Archetype Loadout
1d2 |
Archetype Loadout |
1 |
Fighting
Cleric |
2 |
Healing
Cleric |
Fighting Cleric
Item |
Location |
Cost |
Weight |
Reference |
Boots,
Leather |
Feet |
$80 |
3 |
LTIA,
p. 16 |
Holy
Symbol |
Neck |
$50 |
1 |
DF1,
p. 26 |
Mace |
Belt |
$50 |
5 |
LT,
p. 65 |
Medium
Shield, Light |
Back |
$45 |
7 |
LT,
p. 116 |
Ordinary
Clothing |
Torso,
Arms, Legs |
$0* |
2 |
LT,
p. 98 |
Cloth
Armor, Padded (legs) |
Legs |
$50 |
6 |
LTIA,
p. 10 |
Pot
Helm, Hardened Leather, Medium -
Padding |
Skull |
$25 $10 |
3 1.2 |
LTIA,
p. 13 LTIA,
p. 13 |
Scale
Armor, Light (torso) |
Torso |
$320 |
16 |
LTIA,
p. 5 |
Total |
$630 |
44.2 |
||
Skills
and Traits |
||||
Axe/Mace
(A) DX+1 [4] Shield
(E) DX+1 [2] |
*The
starting set is free; replacement costs $120.
Healing Cleric
Item |
Location |
Cost |
Weight |
Reference |
Boots,
Leather |
Feet |
$80 |
3 |
LTIA,
p. 16 |
Holy
Symbol |
Neck |
$50 |
1 |
DF1,
p. 26 |
Ordinary
Clothing |
Torso,
Arms, Legs |
$0* |
2 |
LT,
p. 98 |
Cloth
Armor, Padded (legs) |
Legs |
$50 |
6 |
LTIA,
p. 10 |
Cloth
Armor, Padded (torso) |
Torso |
$50 |
6 |
LTIA,
p. 4 |
Quarterstaff |
Back |
$10 |
4 |
LT,
p. 69 |
Total |
$240 |
22 |
||
Skills
and Traits |
||||
Esoteric
Medicine (Holy) (H) Per-1 [2] Staff
(A) DX+1 [4] First
Aid (E) IQ+2 [4] |
*The
starting set is free; replacement costs $120.
Table 3. Extra Advantages
If
you roll the same leveled trait multiple times, add up the levels.
1d13 |
Advantage |
1 |
Will
+1 [5] |
2 |
FP+1
[3] |
3 |
HP+1
[2] |
4 |
Charisma
1 [5] |
5 |
Claim
to Hospitality (Church) [5] |
6 |
Clerical
Talent 1 [5] |
7 |
Eidetic
Memory [5] |
8 |
Fearlessness
2 [2] |
9 |
Voice
[10] |
10 |
Academic
1 [5] |
11 |
Religious
Rank 1 [5] |
12 |
Devotion
1 [5] |
13 |
Healer
1 [10] |
Table 4. Extra Disadvantages
If
you roll the same leveled trait multiple times, add up the levels. If you roll
the same disadvantage with a self-control roll multiple times, decrease the
self-control number by a step.
1d17 |
Disadvantage |
1 |
Will
-1 [-5] |
2 |
Per
-1 [-5] |
3 |
HP
-1 [-2] |
4 |
FP
-1 [-3] |
5 |
Charitable
(15) [-7] |
6 |
Compulsive
Generosity (15) [-2] |
7 |
Miserliness
(15) [-5] |
8 |
Gluttony
(15) [-2] |
9 |
Greed
(15) [-7] |
10 |
Guilt
Complex [-5] |
11 |
Fanaticism
(Church) [-15] |
12 |
Overconfidence
(15) [-2] |
13 |
Post-Combat
Shakes (15) [-2] |
14 |
Selfless
(15) [-2] |
15 |
Stubbornness
[-5] |
16 |
Truthfulness
(15) [-2] |
17 |
Unfit
[-5] |
Table 5. Secondary Skills
If
you roll the same skill multiple times, do not add up the points but increase
the skill level by one for each time after the first.
1d17 |
Skill |
1 |
Alchemy
(Organic) (VH) IQ-2 [2] |
2 |
Alchemy
(Dark) (VH) IQ-2 [2] |
3 |
Alchemy
(Metallic) (VH) IQ-2 [2] |
4 |
Esoteric
Medicine (Holy) (H) IQ-1 [2] |
5 |
First
Aid (E) IQ+1 [2] |
6 |
Leadership
(A) IQ [2] |
7 |
Occultism
(A) IQ [2] |
8 |
Public
Speaking (A) IQ [2] |
9 |
Teaching
(A) IQ [2] |
10 |
Upgrade
Religious Ritual from specific deity (A) to pantheon (H) |
11 |
Upgrade
Theology from specific deity (A) to pantheon (H) |
12 |
Armoury
(Esoteric) (H) IQ-1 [2] |
13 |
Diplomacy
(H) IQ-1 [2] |
14 |
Expert
Skill (appropriate to the religion) (H) IQ-1 [2] |
15 |
Exorcism
(H) Will-1 [2] |
16 |
Meditation
(H) Will-1 [2] |
17 |
Throwing
(A) DX [2] |
Table 6. Background Skills
If
you roll the same skill multiple times, do not add up the points but increase
the skill level by one for each time after the first.
1d18 |
Skill |
1 |
Artist
(any) (H) IQ-2 [1] |
2 |
Detect
Lies (H) IQ-2 [1] |
3 |
Climbing
(A) DX-1 [1] |
4 |
Riding
(Equines) (A) DX-1 [1] |
5 |
Stealth
(A) DX-1 [1] |
6 |
Area
Knowledge (local area) (E) IQ [1] |
7 |
Gesture
(E) IQ [1] |
8 |
Housekeeping
(E) IQ [1] |
9 |
Panhandling
(E) IQ [1] |
10 |
Savoir-Faire
(High Society) (E) IQ [1] |
11 |
Cooking
(A) IQ-1 [1] |
12 |
Merchant
(A) IQ-1 [1] |
13 |
Research
(A) IQ-1 [1] |
14 |
Writing
(A) IQ-1 [1] |
15 |
Hiking
(A) HT-1 [1] |
16 |
Scrounging
(E) Per [1] |
17 |
Observation
(A) Per-1 [1] |
18 |
Search
(A) Per-1 [1] |
Table 7. Languages
Languages
are chosen either randomly (there is no language table yet), or from a list of
appropriate languages for the local area.
1d12 |
Fluency/Literacy |
1 |
None/Semi-Literate |
2 |
None/Literate |
3 |
Broken/None |
4 |
Broken/Semi-Literate |
5 |
Broken/Literate |
6 |
Accented/None |
7 |
Accented/Semi-Literate |
8 |
Accented/Literate |
9 |
Native/None |
10 |
Native/Semi-Literate |
11 |
Native/Literate |
12 |
Add
Language Talent [10] |
Table 8. Appearance
3d |
Appearance |
3-4 |
Handsome/Beautiful |
5-7 |
Attractive |
8-13 |
Average |
14-16 |
Unattractive |
17-18 |
Ugly |
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