Friday, 17 August 2018

Monster: Red Dragon

Monster: Red Dragon

Here we have the last chromatic dragon - the red dragon, the biggest and the most powerful one. Magical abilities do not seem powerful, but physically this is a monster.

  

Red Dragon [Monster Manual, page 75]

 
681 points
Attribute Modifiers: ST+25 (Size Modifier, -40%) [150]; IQ+4 [80]; HT+5 [50].
Secondary Characteristic Modifiers: SM+4; HP+10 (Size Modifier, -40%) [12]; Will+1 [5]; Per+2 [10]; FP+5 [15]; Basic Move +1 [5].
Advantages: Combat Reflexes [15]; Discriminatory Smell [15]; Discriminatory Taste [10]; DR 6 (Nuisance Effect, Halved and flexible on wings, -5%) [29]; Doesn’t Sleep [20]; Eidetic Memory [5]; Enhanced Move 0.5 (Air) [10]; Enhanced Move 1 (Ground) [20]; Extended Lifespan 5 [10]; Extra Attack 1 [25]; Extra Legs (Four Legs) [5]; Fangs [2]; Flexibility [5]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; High Pain Threshold [10]; Immunity to Paralysis [10]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Metabolism Control 3 (Hibernation, -60%) [6]; Nictitating Membrane 6 [6]; Night Vision 7 [7]; Parabolic Hearing 1 [4]; Peripheral Vision [15]; Protected Vision [5]; Reduced Consumption 3 [6]; Talons [8]; Temperature Tolerance 6 [6]; Unfazeable [15]; Universal Digestion (Matter Eater, +300%) [20]; Vibration Sense (Air) [10].
    Breathe Fire: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%) [12].
    Draconic Strikers [16]: Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [4] + Striker (Right Wing; Crushing; Limited Arc, Front and right, -20%; Long 1, +100%; Nuisance Effect, Loss of control, -10%; Weak, -50%) [6] + Striker (Left Wing; Crushing; Limited Arc, Front and left, -20%; Long 1, +100%; Nuisance Effect, Loss of control, -10%; Weak, -50%) [6].
    Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
    Frightful Presence: Terror (-2) (Area Effect, 20 yards, +50%; Magical, -10%; Presence, +25%) [83].
    Spell-Like Ability: Locate Object (No Gestures, Incantation, IQ Roll, focus, based on Per) [45].
Disadvantages: Bad Grip 2 [-10]; Bad Temper (9) [-15]; Bully (9) [-15]; Callous [-5]; Greed (9) [-22]; Ham-Fisted 1 [-5]; Horizontal [-10]; Impulsiveness (12) [-10]; Jealousy [-10]; Loner (12) [-5]; Miserliness (12) [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Sadism (15) [-7]; Selfish (9) [-7]; Social Stigma (Monster) [-15]; Vulnerability (Cold, x2) [-30].
Perks: Eye for Distance [1]; Penetrating Voice [1]; Scales [1].
Quirks: Dislikes water [-1]; Dull Touch 8 [-8]; Methodical [-1]; Prefers meat [-1]; Staid [-1].
Creature Type: Dragon (Chromatic, Fire, True).
 

Knowing Your Own Strength [685]
Replace ST+25 (Size Modifier, -40%) [150] with ST+13 [130]
Add HP+12 [24]

Typical Stats - Small

ST:

25 (KYOS: 18)

HP:

25

Speed:

6.25

DX:

10

Will:

13

Move:

7 ground, 12 air (cannot hover)

IQ:

12

Per:

14

 

 

HT:

15

FP:

20

SM:

+3

Dodge:

9

Parry:

10 (unarmed)

DR:

3 (2* on wings), 20 (vs. fire)

Bite (14): thrust 3d-1 impaling, Reach C-1.
Front Claw (14): thrust 3d-1 cutting or impaling, Reach C-2.
Hind Claw (12): thrust 3d cutting or impaling, Reach C-2.
Wing (14): thrust 3d crushing, Reach C-3. When in flight, the dragon must roll DX after attempting a wing attack, whether it succeeds or fails. If the DX roll fails, the dragon loses control of its flight. It will continue moving in the same direction and speed it was moving on the last turn before it lost control, until it can make an Aerobatics+2 roll to regain control.
Tail (12): thrust 3d crushing, Reach C-3.
Breathe Fire (14): The dragon breathes out a blast of fire, dealing thrust 2d+2 burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Frightful Presence: A dragon can activate this ability with a Ready maneuver to cause all creatures within 20 yards of it to make a Fright Check at -1. Regardless of the result, the victim become immune this dragon’s Frightful Presence for one hour.
         Spell-Like Ability: The dragon possesses innate abilities that mimic wizardly spells. This is an array of alternative abilities, and to “switch” between abilities, the dragon must take a Concentrate maneuver. Unlike the actual spells, these abilities do not have verbal and somatic components, and do not require a skill-based casting roll.
Locate Object (14): This ability uses Perception instead of IQ and does not require a focus.
 
                Traits: Bad Grip 2; Bad Temper (9); Bully (9); Callous; Combat Reflexes; Discriminatory Smell; Discriminatory Taste; Dislikes water; Doesn’t Sleep; Dull Touch 6; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (9); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Noxious Fire Effects; Immunity to Paralysis; Impulsiveness (12); Infravision; Jealousy; Loner (12); Magic Resistance 1 (Improved); Metabolism Control 3 (Hibernation); Methodical; Miserliness (12); Nictitating Membrane 3; Night Vision 7; Odious Racial Habit (Eats sapient beings); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Prefers meat; Protected Vision; Reduced Consumption 3; Sadism (15); Scales; Selfish (9); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Cold, x2).
Skills: Brawling-14; Diplomacy-12; Fast-Talk-12; Innate Attack (Breath)-14; Intimidation-14; Observation-15; Tactics-12.
Creature Type: Dragon (Chromatic, Fire, True).
 
Typical Stats - Medium

ST:

35 (KYOS: 23)

HP:

45

Speed:

6.25

DX:

10

Will:

15

Move:

7 ground, 12 air (cannot hover)

IQ:

14

Per:

16

 

 

HT:

15

FP:

20

SM:

+4

Dodge:

9

Parry:

11 (unarmed)

DR:

6 (3* on wings), 20 (vs. fire)

Bite (16): thrust 4d+2 impaling, Reach C-1.
Front Claw (16): thrust 4d+2 cutting or impaling, Reach C-3.
Hind Claw (14): thrust 5d-1 cutting or impaling, Reach C-3.
Wing (16): thrust 5d-1 crushing, Reach C-5. When in flight, the dragon must roll DX after attempting a wing attack, whether it succeeds or fails. If the DX roll fails, the dragon loses control of its flight. It will continue moving in the same direction and speed it was moving on the last turn before it lost control, until it can make an Aerobatics+2 roll to regain control.
Tail (14): thrust 5d-1 crushing, Reach C-5.
Breathe Fire (16): The dragon breathes out a blast of fire, dealing thrust 4d-1 burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 7 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Frightful Presence: A dragon can activate this ability with a Ready maneuver to cause all creatures within 20 yards of it to make a Fright Check at -2. Regardless of the result, the victim become immune this dragon’s Frightful Presence for one hour.
         Spell-Like Ability: The dragon possesses innate abilities that mimic wizardly spells. This is an array of alternative abilities, and to “switch” between abilities, the dragon must take a Concentrate maneuver. Unlike the actual spells, these abilities do not have verbal and somatic components, and do not require a skill-based casting roll.
Locate Object (16): This ability uses Perception instead of IQ and does not require a focus.
 
                Traits: Bad Grip 2; Bad Temper (9); Bully (9); Callous; Combat Reflexes; Discriminatory Smell; Discriminatory Taste; Dislikes water; Doesn’t Sleep; Dull Touch 8; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (9); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Noxious Fire Effects; Immunity to Paralysis; Impulsiveness (12); Infravision; Jealousy; Loner (12); Magic Resistance 1 (Improved); Metabolism Control 3 (Hibernation); Methodical; Miserliness (12); Nictitating Membrane 6; Night Vision 7; Odious Racial Habit (Eats sapient beings); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Prefers meat; Protected Vision; Reduced Consumption 3; Sadism (15); Scales; Selfish (9); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Cold, x2).
Skills: Brawling-16; Diplomacy-14; Fast-Talk-14; Innate Attack (Breath)-16; Intimidation-16; Observation-17; Tactics-14.
Creature Type: Dragon (Chromatic, Fire, True).
 
Typical Stats - Large

ST:

50 (KYOS: 30)

HP:

70

Speed:

6.25

DX:

10

Will:

16

Move:

7 ground, 12 air (cannot hover)

IQ:

15

Per:

18

 

 

HT:

15

FP:

20

SM:

+5

Dodge:

9

Parry:

11 (unarmed)

DR:

9 (5* on wings), 20 (vs. fire)

Bite (16): thrust 7d-1 impaling, Reach C-1.
Front Claw (16): thrust 7d-1 cutting or impaling, Reach C-5.
Hind Claw (14): thrust 7d cutting or impaling, Reach C-5.
Wing (16): thrust 7d crushing, Reach C-7. When in flight, the dragon must roll DX after attempting a wing attack, whether it succeeds or fails. If the DX roll fails, the dragon loses control of its flight. It will continue moving in the same direction and speed it was moving on the last turn before it lost control, until it can make an Aerobatics+2 roll to regain control.
Tail (14): thrust 7d crushing, Reach C-7.
Breathe Fire (16): The dragon breathes out a blast of fire, dealing thrust 5d+2 burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 10 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Frightful Presence: A dragon can activate this ability with a Ready maneuver to cause all creatures within 20 yards of it to make a Fright Check at -3. Regardless of the result, the victim become immune this dragon’s Frightful Presence for one hour.
         Spell-Like Abilities: The dragon possesses innate abilities that mimic wizardly spells. This is an array of alternative abilities, and to “switch” between abilities, the dragon must take a Concentrate maneuver. Unlike the actual spells, these abilities do not have verbal and somatic components, and do not require a skill-based casting roll.
Locate Object (18): This ability uses Perception instead of IQ and does not require a focus.
Suggestion (Ranged) (15).
 
                Traits: Bad Grip 2; Bad Temper (9); Bully (9); Callous; Combat Reflexes; Discriminatory Smell; Discriminatory Taste; Dislikes water; Doesn’t Sleep; Dull Touch 10; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 2; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (9); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Noxious Fire Effects; Immunity to Paralysis; Impulsiveness (12); Infravision; Jealousy; Loner (12); Magic Resistance 2 (Improved); Metabolism Control 3 (Hibernation); Methodical; Miserliness (12); Nictitating Membrane 9; Night Vision 7; Odious Racial Habit (Eats sapient beings); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Prefers meat; Protected Vision; Reduced Consumption 3; Sadism (15); Scales; Selfish (9); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Cold, x2).
Skills: Brawling-16; Diplomacy-16; Fast-Talk-16; Innate Attack (Breath)-16; Intimidation-18; Observation-19; Tactics-16.
Creature Type: Dragon (Chromatic, Fire, True).
 
Typical Stats - Gargantuan

ST:

75 (KYOS: 42)

HP:

150

Speed:

6.25

DX:

10

Will:

18

Move:

7 ground, 12 air (cannot hover)

IQ:

17

Per:

20

 

 

HT:

15

FP:

20

SM:

+6

Dodge:

9

Parry:

11 (unarmed)

DR:

12 (6* on wings), 20 (vs. fire)

Bite (16): thrust 10d+2 impaling, Reach C-1.
Front Claw (16): thrust 10d+2 cutting or impaling, Reach C-7.
Hind Claw (14): thrust 11d-1 cutting or impaling, Reach C-7.
Wing (16): thrust 11d-1 crushing, Reach C-10. When in flight, the dragon must roll DX after attempting a wing attack, whether it succeeds or fails. If the DX roll fails, the dragon loses control of its flight. It will continue moving in the same direction and speed it was moving on the last turn before it lost control, until it can make an Aerobatics+2 roll to regain control.
Tail (14): thrust 11d-1 crushing, Reach C-10.
Breathe Fire (16): The dragon breathes out a blast of fire, dealing thrust 8d+2 burning damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 15 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Frightful Presence: A dragon can activate this ability with a Ready maneuver to cause all creatures within 20 yards of it to make a Fright Check at -4. Regardless of the result, the victim become immune this dragon’s Frightful Presence for one hour.
         Spell-Like Abilities: The dragon possesses innate abilities that mimic wizardly spells. This is an array of alternative abilities, and to “switch” between abilities, the dragon must take a Concentrate maneuver. Unlike the actual spells, these abilities do not have verbal and somatic components, and do not require a skill-based casting roll.
         Discern Location (20): This ability uses Perception instead of IQ.
Locate Object (18): This ability uses Perception instead of IQ and does not require a focus.
Suggestion (Ranged) (15).
 
                Traits: Bad Grip 2; Bad Temper (9); Bully (9); Callous; Combat Reflexes; Discriminatory Smell; Discriminatory Taste; Dislikes water; Doesn’t Sleep; Dull Touch 12; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 3; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (9); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Noxious Fire Effects; Immunity to Paralysis; Impulsiveness (12); Infravision; Jealousy; Loner (12); Magic Resistance 2 (Improved); Metabolism Control 3 (Hibernation); Methodical; Miserliness (12); Nictitating Membrane 12; Night Vision 7; Odious Racial Habit (Eats sapient beings); Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Prefers meat; Protected Vision; Reduced Consumption 3; Sadism (15); Scales; Selfish (9); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air); Vulnerability (Cold, x2).
Skills: Brawling-16; Diplomacy-18; Fast-Talk-18; Innate Attack (Breath)-16; Intimidation-20; Observation-21; Tactics-18.
Creature Type: Dragon (Chromatic, Fire, True).
 


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