Thursday, 28 December 2023

Wizardry: Making and Breaking Spells III

Wizardry: Making and Breaking Spells III

Another post with leftovers. Passwall had to be nerfed significantly from its D&D version. Now, the casting time is low, and the cost to maintain the passage is quite steep. I had to borrow Tunnel, Before, +100% from Warp. Polymorph Any Object also has been changed. Now, it can only transform and object into a different object - it cannot turn them to creatures. Shrink Item is almost identical to its D&D counterpart; I merely removed the option of turning the item into cloth.

    Passwall
    Keywords: Obvious.
    Full Cost: 74 points.
    Casting Roll: Skill.
    Components: V, S.
    Cost: 1 FP to cast, 1 FP per second to maintain.
    Casting Time: 1 minute.
    Range: Touch.
    Duration: Indefinite.

    You create a passage through wooden, plaster, or stone walls, but not through earth, metal or other harder materials. The passage is 1 yard deep. If the wall’s thickness is more than the depth of the passage created, then a single Passwall simply makes a niche or short tunnel. When Passwall ends, creatures within the passage are ejected out the nearest exit. If someone dispels the Passwall or you stop maintaining it, creatures in the passage are ejected out the far exit, if there is one, or out the sole exit if there is only one.
    Statistics: Permeation (Stone; Costs Fatigue, 1 FP, -5%; Finite Thickness, 1 yard, -10%; Immediate Preparation Required, 1 minute, -30%; Link, +10%; Magical, -10%; Reduced Duration, 1/60, -35%; Requires Gestures, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%; Tunnel, Forms before, +100%) [36] + Permeation (Wood; Finite Thickness, 1 yard, -10%; Immediate Preparation Required, 1 minute, -30%; Link, +10%; Magical, -10%; Reduced Duration, 1/60, -35%; Requires Gestures, -10%; Requires IQ Roll, -10%; Requires Magic Words, -10%; Tunnel, Forms before, +100%) [38].


Polymorph Any Object
Keywords: None.
Full Cost: 78 points.
Casting Roll: Skill; see text.
Components: V, S.
Cost: 1 FP.
Casting Time: 4 seconds.
Range: Touch.
Duration: 10 seconds or Permanent; see text.
 
You transform one solid, mundane object into another object that you are familiar with. Both the original and resulting objects can weigh no more than 10 x (level squared) lbs. – 10 lbs. at level 1, 40 lbs. at level 2, 90 lbs. at level 3, and so on. When transforming an object into something beautiful or functional, you must also make a roll against an appropriate skill, such as Armoury, Artist, Machinist, and so on.
You cannot impart supernatural qualities to objects this way. Thus, even if you make an object assume a form of an enchanted item, it would only superficially resemble it and would not have any enchantments.
If the product is worth more than the original material, it is unstable. It vanishes in 10 seconds unless you “stabilize” it. You can stabilize created matter by spending unspent character points, with each point stabilizing created matter worth $200. You can spend a fraction of a character point to stabilize a lesser amount, but the remaining fraction cannot be used for anything else, until it becomes a whole number again. Alternatively, if you have the Enchant spell, you can use the enchantment process to create stabilized matter, with each EP corresponding to an amount of stabilized matter worth $40 or less.
Statistics: Control Solids 3 (Link, +10%; Magical, -10%; Requires Gestures, -10%; Requires Magic Words, -10%; Takes Extra Time 2, -20%) [54] + Create 3 (Link, +10%; Magical, -10%; Requires Gestures, -10%; Requires Magic Words, -10%; Takes Extra Time 2, -20%; Transmute Solid to Solid, +50%; Transmutation Only, -100%) [24].

    Shrink Item
    Keywords: Resisted (HT).
    Full Cost: 58 points.
    Casting Roll: Skill.
    Components: V, S.
    Cost: 2 FP.
    Casting Time: 1 second.
    Range: Touch.
    Duration: 6 days.

    You are able to shrink one inanimate item to 1/10 of its normal size in each dimension (to about 1/1,000 the original volume and mass). This change effectively reduces the object’s SM by 6. Objects changed by a Shrink Item spell can be returned to normal composition and size merely by tossing them onto any solid surface or by a word of command from the original caster. Restoring the shrunken object to its normal size and composition ends the spell.
    Statistics: Affliction 1 (HT; Accessibility, Only inanimate objects, -10%; Advantage, Shrink Item, +270%; Based on IQ, Own Roll, +20%; Cancellation, +10%; Costs Fatigue, 2 FP, -10%; Extended Duration, 3,000x, +140%; Fixed Duration, +0%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%; No Signature, +20%; Requires Gestures, -10%; Requires Magic Words, -10%) [58]. Notes:Shrink Item” is Shrinking 6 (Magical, -10%; Minimum Size Only, +0%) [27].



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