Monster: Deep Dragon
Deep Dragon [Drow of the Underdark, page 114]
Attribute Modifiers: ST+25 (Size Modifier, -40%) [150]; IQ+4 [80]; HT+5 [50].
Secondary Characteristic Modifiers: SM+4; Will+1 [5]; Per+2 [10]; FP+5 [15]; Basic Move +1 [5].
Advantages: Amphibious [10]; Discriminatory Smell [15]; Discriminatory Taste [10]; DR 6 [30]; Enhanced Move 0.5 (Air) [10]; Enhanced Move 1 (Ground) [20]; Extended Lifespan 5 [10]; Extra Attack 1 [25]; Extra Legs (Four Legs) [5]; Fangs [2]; Flexibility [5]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; High Pain Threshold [10]; Immunity to Mind Control [30]; Immunity to Paralysis [10]; Immunity to Sleep [10]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Nictitating Membrane 6 [6]; Night Vision 7 [7]; Parabolic Hearing 1 [4]; Peripheral Vision [15]; Protected Vision [5]; Reduced Consumption 3 [6]; See Invisible (Magical; Magical, -10%; True Sight, +50%) [21]; Talons [8]; Temperature Tolerance 6 [6]; Unfazeable [15]; Universal Digestion (Matter Eater, +300%) [20]; Vibration Sense (Air) [10].
Breathe Acid: Natural Weapon (Corrosion; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Single, -20%) [18].
Change Shape [28]: Alternate Form (Humanoid; Magical, -10%) [14] + Alternate Form (Serpentine Form*, -10%) [14].
Draconic Strikers [16]: Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [4] + Striker (Right Wing; Crushing; Accessibility, Not when flying, -10%; Limited Arc, Front and right, -20%; Long 1, +100%; Weak, -50%) [6] + Striker (Left Wing; Crushing; Accessibility, Not when flying, -10%; Limited Arc, Front and left, -20%; Long 1, +100%; Weak, -50%) [6].
Elemental Resistance (C,F): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Fire, -35%; Tough Skin, -40%) [14].
Spell-Like Abilities (Alternative Abilities) [130]:
Dark Road [128];
Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19.
Disadvantages: Bad Grip 2 [-10]; Greed (12) [-15]; Ham-Fisted 1 [-5]; Horizontal [-10]; Loner (12) [-5]; Miserliness (12) [-10]; Selfish (12) [-5].
Perks: Eye for Distance [1]; Penetrating Voice [1]; Scales [1].
Quirks: Dull Touch 8 [-8]; Methodical [-1]; Staid [-1].
Creature Type: Dragon (Earth).
* Serpentine Form is the same template, but with Constriction Attack [15]; Double-Jointed [15]; No Legs (Slithers) [0], No Manipulators [-50].
| 
   Knowing Your Own Strength [822]   | 
 
Typical Stats - Small
| 
   ST:  | 
  
   25 (KYOS: 18)  | 
  
   HP:  | 
  
   25  | 
  
   Speed:  | 
  
   6.25  | 
 
| 
   DX:  | 
  
   10  | 
  
   Will:  | 
  
   13  | 
  
   Move:  | 
  
   7 ground, 7 water, 12 air (cannot hover)  | 
 
| 
   IQ:  | 
  
   12  | 
  
   Per:  | 
  
   14  | 
  
   
  | 
  
   
  | 
 
| 
   HT:  | 
  
   15  | 
  
   FP:  | 
  
   20  | 
  
   SM:  | 
  
   +3  | 
 
| 
   Dodge:  | 
  
   9  | 
  
   Parry:  | 
  
   10 (unarmed)  | 
  
   DR:  | 
  
   3, 5 (vs. cold and fire)  | 
 
Front Claw (14): thrust 3d-1 cutting or impaling, Reach C-2.
Hind Claw (12): thrust 3d cutting or impaling, Reach C-2.
Wing (14): thrust 3d crushing, Reach C-3, can only attack front and side hexes.
Tail (12): thrust 3d crushing, Reach C-3.
Breathe Acid (14): The dragon breathes out a stream of acid, dealing thrust 1d+2 corrosion damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Change Shape: A deep dragon may assume a serpentine, legless form. It has the same abilities, but lacks legs and arms, but gains Constriction Attack (p. B43) and Double-Jointed (p. B56). This ability functions like the Alternate Form advantage (p. B84).
Spell-Like Abilities (Alternative Abilities):
Dark Road;
Detect Magic (12) – see GURPS Thaumatology: Sorcery, page 19.
Traits: Amphibious; Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 6; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Mind Control; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 3; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; See Invisible (Magical; Magical; True Sight); Selfish (12); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air).
Skills: Brawling-14; Diplomacy-12; Fast-Talk-12; Innate Attack (Breath)-14; Tactics-12.
Creature Type: Dragon (Earth).
Typical Stats - Medium
| 
   ST:  | 
  
   35 (KYOS: 23)  | 
  
   HP:  | 
  
   35  | 
  
   Speed:  | 
  
   6.25  | 
 
| 
   DX:  | 
  
   10  | 
  
   Will:  | 
  
   15  | 
  
   Move:  | 
  
   7 ground, 7 water, 12 air (cannot hover)  | 
 
| 
   IQ:  | 
  
   14  | 
  
   Per:  | 
  
   16  | 
  
   
  | 
  
   
  | 
 
| 
   HT:  | 
  
   15  | 
  
   FP:  | 
  
   20  | 
  
   SM:  | 
  
   +4  | 
 
| 
   Dodge:  | 
  
   9  | 
  
   Parry:  | 
  
   11 (unarmed)  | 
  
   DR:  | 
  
   6, 5 (vs. cold and fire)  | 
 
Front Claw (16): thrust 4d+2 cutting or impaling, Reach C-3.
Hind Claw (14): thrust 5d-1 cutting or impaling, Reach C-3.
Wing (16): thrust 5d-1 crushing, Reach C-5, can only attack front and side hexes.
Tail (14): thrust 5d-1 crushing, Reach C-5.
Breathe Acid (16): The dragon breathes out a stream of acid, dealing thrust 1d+2 corrosion damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 7 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Change Shape: A deep dragon may assume a serpentine, legless form. It has the same abilities, but lacks legs and arms, but gains Constriction Attack (p. B43) and Double-Jointed (p. B56). This ability functions like the Alternate Form advantage (p. B84).
Spell-Like Abilities (Alternative Abilities):
Dark Road;
Detect Magic (14) – see GURPS Thaumatology: Sorcery, page 19.
Traits: Amphibious; Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 8; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Mind Control; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 6; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; See Invisible (Magical; Magical; True Sight); Selfish (12); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air).
Skills: Brawling-16; Diplomacy-14; Fast-Talk-14; Innate Attack (Breath)-16; Tactics-14.
Creature Type: Dragon (Earth).
Typical Stats - Large
| 
   ST:  | 
  
   50 (KYOS: 30)  | 
  
   HP:  | 
  
   50  | 
  
   Speed:  | 
  
   6.25  | 
 
| 
   DX:  | 
  
   10  | 
  
   Will:  | 
  
   16  | 
  
   Move:  | 
  
   7 ground, 7 water, 12 air (cannot hover)  | 
 
| 
   IQ:  | 
  
   15  | 
  
   Per:  | 
  
   18  | 
  
   
  | 
  
   
  | 
 
| 
   HT:  | 
  
   15  | 
  
   FP:  | 
  
   20  | 
  
   SM:  | 
  
   +5  | 
 
| 
   Dodge:  | 
  
   9  | 
  
   Parry:  | 
  
   11 (unarmed)  | 
  
   DR:  | 
  
   9, 5 (vs. cold and fire)  | 
 
Front Claw (16): thrust 7d-1 cutting or impaling, Reach C-5.
Hind Claw (14): thrust 7d cutting or impaling, Reach C-5.
Wing (16): thrust 7d crushing, Reach C-7, can only attack front and side hexes.
Tail (14): thrust 7d crushing, Reach C-7.
Breathe Acid (16): The dragon breathes out a stream of acid, dealing thrust 3d-1 corrosion damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 10 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Change Shape: A deep dragon may assume a serpentine, legless form. It has the same abilities, but lacks legs and arms, but gains Constriction Attack (p. B43) and Double-Jointed (p. B56). This ability functions like the Alternate Form advantage (p. B84).
Spell-Like Abilities (Alternative Abilities):
Dark Road;
Detect Magic (15) – see GURPS Thaumatology: Sorcery, page 19.
Traits: Amphibious; Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 10; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 2; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Mind Control; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 9; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; See Invisible (Magical; Magical; True Sight); Selfish (12); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air).
Skills: Brawling-16; Diplomacy-16; Fast-Talk-16; Innate Attack (Breath)-16; Tactics-16.
Creature Type: Dragon (Earth).
Typical Stats -
Gargantuan
| 
   ST:  | 
  
   75 (KYOS: 42)  | 
  
   HP:  | 
  
   75  | 
  
   Speed:  | 
  
   6.25  | 
 
| 
   DX:  | 
  
   10  | 
  
   Will:  | 
  
   18  | 
  
   Move:  | 
  
   7 ground, 7 water, 12 air (cannot hover)  | 
 
| 
   IQ:  | 
  
   17  | 
  
   Per:  | 
  
   20  | 
  
   
  | 
  
   
  | 
 
| 
   HT:  | 
  
   15  | 
  
   FP:  | 
  
   20  | 
  
   SM:  | 
  
   +6  | 
 
| 
   Dodge:  | 
  
   9  | 
  
   Parry:  | 
  
   11 (unarmed)  | 
  
   DR:  | 
  
   12, 5 (vs. cold and fire)  | 
 
Front Claw (16): thrust 10d+2 cutting or impaling, Reach C-7.
Hind Claw (14): thrust 11d-1 cutting or impaling, Reach C-7.
Wing (16): thrust 11d-1 crushing, Reach C-10, can only attack front and side hexes.
Tail (14): thrust 11d-1 crushing, Reach C-10.
Breathe Acid (16): The dragon breathes out a stream of acid, dealing thrust 4d corrosion damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 15 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Change Shape: A deep dragon may assume a serpentine, legless form. It has the same abilities, but lacks legs and arms, but gains Constriction Attack (p. B43) and Double-Jointed (p. B56). This ability functions like the Alternate Form advantage (p. B84).
Spell-Like Abilities (Alternative Abilities):
Dark Road;
Detect Magic (17) – see GURPS Thaumatology: Sorcery, page 19.
Traits: Amphibious; Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Dull Touch 12; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 3; Extra Legs (Four Legs); Eye for Distance; Flexibility; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Mind Control; Immunity to Paralysis; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 12; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Scales; See Invisible (Magical; Magical; True Sight); Selfish (12); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air).
Skills: Brawling-16; Diplomacy-18; Fast-Talk-18; Innate Attack (Breath)-16; Tactics-18.
Creature Type: Dragon (Earth).

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