Monster: Magmin
Magmins are small fire elementals that radiate such intense heat that it might set clothes on fire, melt metal, and incinerate most incoming arrows. Making Things Burn, p. B433, must be at hand when fighitng this monster.
Magmin [Monster Manual, page 179]
101 points
Attribute Modifiers: IQ-1 [-20]; HT+1 [10].
Heat Aura [22]: Burning Attack 2d
(Always On, -20%; Aura, +80%; Melee Attack, Reach C, -30%) [13] + Burning
Attack 1d (Always On, -20%; Area Effect, 2 yards, +50%; Aura, +80%; Melee
Attack, Reach C, -30%) [9].
Disadvantages: Cold-Blooded (65°) [-10]; Pyromania
(9) [-7]; Restricted Diet (Minerals) [-10]; Vulnerability (Cold, x3) [-45]; Weakness
(Water; 1d/min) [-40].
Typical Stats
|
ST: |
10 |
HP: |
10 |
Speed: |
5.25 |
|
DX: |
10 |
Will: |
10 |
Move: |
4 |
|
IQ: |
9 |
Per: |
10 |
|
|
|
HT: |
11 |
FP: |
11 |
SM: |
-1 |
|
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
3, 20 (vs. fire) |
Traits: Cold-Blooded (65°); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink (Water Only); Doesn’t Sleep; Immunity to Noxious Fire Effects; Illumination; Immunity to Metabolic Hazards; Pyromania (9); Restricted Diet (Minerals); Temperature Tolerance 5 (Hot); Unaging; Vulnerability (Cold, x3); Weakness (Water; 1d/min).
Skills: Brawling-12.
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